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Viewing 15 posts - 1,006 through 1,020 (of 1,381 total)
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  • in reply to: Read me first #4656
    admin
    Keymaster

    Yes, Alex is right, at the end of export you can upload mgc file to your private cloud. Will be very cool make sharing service so other people can share online mgc files directly from phone, but this is not possible – problem is that people can put inside mgc file licensed images, what might be a big problem:(

    in reply to: Bluetooth keyboard without F1…F12 #4655
    admin
    Keymaster

    Allright, this is not so much work, I can look at this soon

    in reply to: Bluetooth keyboard without F1…F12 #4648
    admin
    Keymaster

    Seems easy, but there are complications. Yes, I can add new action to combo(deadly strike) for enabling/disabling mapper. And yes, mapper already supports combo(deadly string), but mapper must be enabled for combo support. You need mechanism before mapper.

    Two solutions come on my mind :

    1. This can be done if you combine touchscreen with your keyboard – you place combo widget on the screen and configure it to newly developed action. This action can enable/disable mapper.

    2. I can add special option to Mapper or to advanced settings, I am not sure which place is better. Here you can define reserved keyboard key which can enable/disable mapper. This reserved key must be evaluated before mapper (separately) and will disable/enable mapper.

    in reply to: Syndicate Power Sliders #4645
    admin
    Keymaster

    Hmm thanks Alex, it helped, I’ll check it when I finish component for controlling layers. In next days

    in reply to: Syndicate Power Sliders #4642
    admin
    Keymaster

    Seems like absolute mouse range is scaled, maybe I know where to dig. Can you try it in db turbo or andosbox pls?

    in reply to: Syndicate Power Sliders #4636
    admin
    Keymaster

    Uhm, I though I fixed that minimum size, I must check it again, I just released new version

    Edit : I quickly checked absolute mouse, seems is broken in vertical direction on bith sides top and bottom, horizontal works. I’ll try find some time in multi-layer support for this

    in reply to: Doom #4633
    admin
    Keymaster

    Hah, sorry, I missed this message, yes I have it. Alternate link is in one of my posts, I ‘ll fix your download link

    in reply to: Syndicate Power Sliders #4632
    admin
    Keymaster

    Cool layout 🙂 Btw, Alex, can you try again get to beta versions on google play? Another one guy successfully uses this system, I release several betas in last days. I now go release another beta with one fix

    btw2, I got one idea how to reduce backgrounds. If in your layout is fixed UI then you can add background to “Background image” – setup is in advanced settings.

    in reply to: Syndicate Power Sliders #4630
    admin
    Keymaster

    Cool 🙂

    in reply to: Wrong Keyboard Issue #4629
    admin
    Keymaster

    This keyboard depends on flag “Console mode”. Probably you enabled “COnsole mode” on Welcome screen. You can disable it from main menu

    in reply to: Syndicate Power Sliders #4621
    admin
    Keymaster

    And maybe you will like new option in advanced setting – background texture

    I am happy that this thread leads to cool feature, maybe one day I will write book about designing games in mDosbox, LoL

    in reply to: Syndicate Power Sliders #4620
    admin
    Keymaster

    Yes, if game has “natural” border then this is currently best way. I added streaming to foreground and in this case is possible set standard widget’s background. But this means that due tiny border is created and drawn big background texture. I’ll make optimizations in v54 together with layers support, but still will be efficient streaming to background instead streaming to foreground(only background from pure color – picked from color picker will be none problem).

    in reply to: Crash on Startup #4617
    admin
    Keymaster

    Hi, I sent you email, please can you check it?

    Many thanks

    in reply to: Crash on Startup #4615
    admin
    Keymaster

    Ou, now I am very curious. Can I contact you via email please? But tomorrow. Now I must go sleep, but I am aware that more people can have the same issue. I like to fix it, but I must send you more test versions…

    in reply to: Crash on Startup #4611
    admin
    Keymaster

    Ok, I see your crash report. Your device has problem with loading native c++ library(probably, there is Uknown source line, but UnsatisfiedLinkError talks about problem with loading c++ library ). That’s weird.

    java.lang.UnsatisfiedLinkError:
    at java.lang.Runtime.loadLibrary(Runtime.java:367)
    at java.lang.System.loadLibrary(System.java:1076)
    at magiclib.collection.CollectionActivity.init(Unknown Source:0)
    at bruenor.magicbox.free.uiGameStarterActivity.onCreate(uiGameStarterActivity.java:61)

    You must have trouble with other programs too. I’ll try google, but I don’t see any reason why native lib should not be loaded.

    EDIT:
    Please can you try this version :
    https://magicbox.imejl.sk/wp-content/uploads/sharedata/MagicBox_v53-debug.apk

    this is unaligned free version. This means that strings inside application are not packed. Maybe it affects library name and this causes problems with loading.

    If possible, could you send crash report from this beta application? Maybe it will not work, because you didn’t download it from google play. But it can explain what hides behind “(Unknown Source:0)”. If it will not work then I can add you to group of testers for free version and you can download it from google play

Viewing 15 posts - 1,006 through 1,020 (of 1,381 total)