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Viewing 15 posts - 16 through 30 (of 1,334 total)
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  • in reply to: Windows 95 Driver and mgc issues #10687
    admin
    Keymaster

    Winimage on windows. You can do it directly in dosbox, but is is slow. Mount local storage to C and disk to D. Then copy with northon commander.

    in reply to: Windows 95 Driver and mgc issues #10685
    admin
    Keymaster

    You must copy iso file to disk d and mount it in daemon tools. But I think I used virtual clone cd, i dont remember why.

    in reply to: Windows 95 Driver and mgc issues #10683
    admin
    Keymaster

    Hi, in the video i use Win95_OSR25. I remember that there was problem with dll. I think i added it to drivers.img. link should be below video. What is the name of that dll?

    in reply to: Can’t change font after v97 update #10670
    admin
    Keymaster

    Hi,

    thank you for report. Function for loading custom fonts has bug when working with storage permissions. I just fixed it and the patch will go out in next version. If you set game profile’s location to “private” then it works, but I don’t recommend it. I will try make new version in next days.

    in reply to: Running DOS games in original 4:3 aspect ratio #10667
    admin
    Keymaster

    Allright, I will check and let you know.

    in reply to: Running DOS games in original 4:3 aspect ratio #10665
    admin
    Keymaster

    Hm, all right I will check it. Only for sure – you did not copy/paste dosbox-x config into expert settings, right?

    in reply to: Running DOS games in original 4:3 aspect ratio #10652
    admin
    Keymaster

    Yes, you can send it to my email or use imgur link.

    Edit: I enabled image attachments, see function below the post. It downscales image to max 768×768. It should be enough. However, if it will be abused by spammers then it will gone.

    in reply to: Running DOS games in original 4:3 aspect ratio #10650
    admin
    Keymaster

    Can you please post the screenshot, i must see it. The default adjust calculates coeficient between game’s original width and height. Then it takes lesser screen side (width or height, in landscape it is height). Original height is stretched to screen height and width is calculated based on coeficient. This way is preserved original aspect ratio. Some games are broken and need “aspect=true”, but settlers 2 surely not. Is this issue on both cores? V74 and svn?

    in reply to: Running DOS games in original 4:3 aspect ratio #10648
    admin
    Keymaster

    Try new profile and setup game in gui. Not in expert settings. Problem still persists?

    in reply to: Running DOS games in original 4:3 aspect ratio #10646
    admin
    Keymaster

    Hi,

    The original aspect ratio is set by the default. “Aspect=true” fixes double width/height aspect for some games. Which game do you try?

    in reply to: Physical mouse key binding #10644
    admin
    Keymaster

    Cool, thank you for sharing solution:) This is pretty weird setting.

    in reply to: Physical mouse key binding #10640
    admin
    Keymaster

    Hm, by physical mouse this should not happen. If you press mouse wheel and hide double cursor then mouse works exactly like on pc. This was added in android 8. If this mode is active then all mouse events are sent directly to emulator. If you do not hide double cursor, then physical mouse works like touchscreen mouse and then yes, it can happen. But for every case, I can check it in fallout 1.

    If you are outside emulator, in other application then it works fine? I think scummvm implements hiding cursor too.

    admin
    Keymaster

    Hi,

    Yes, but v46 is the last what works on nvidia shield tv correctly. In newer versions are broken shaders of floor.

    in reply to: Restore maps #10631
    admin
    Keymaster

    Finished, will be in v1.0.3

    in reply to: Restore maps #10630
    admin
    Keymaster

    No yet, it’s on top of todo list. Just now must be backup unzipped manually.

Viewing 15 posts - 16 through 30 (of 1,334 total)