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adminKeymasterYes, I want add new options in the future for advanced operations like export/import selected widgets. Maybe I can add this to empty space.
But I got one idea how to deal with help button. I can remove help button from second level and can create small floating button on top of the dialog in space between 3rd and 4th column. Button will overlay with first half on “align top” button and with second half on “align to width” button.
Or maybe without complication I can place it to top-right position on every level.
This can will be applied for both levels
something like this :

I can add aspect to GUI
adminKeymasterHi, thank you for valuable suggestions
I was thinking about to add deadly strike to swipes, but did not found any good reason for that. But switching between left/right mouse sounds good
>Have a button able to hit two keys simultaneously (useful for hitting two arrow keys at once).
I can modify key widget. Currently you can set there two keys, but are used for double tap if they are both checked. I can add flag for switching between double tap/fire both once>put the Help icon on the first level as well
Hmm, I know that it could be much better to have it on first level. Problem is that there is no place and dialog is designed for every screen size. Adding new column will make troubles on small screens. So every suggestion here is welcomed.>Ability to copy widgets over to another game
Yes, this is on to-do list for version 26-28>Add an option in the GUI for “aspect=true”
Screen size options in general settings was not useful?Tony
adminKeymasterHi,
thank you very much. I appreciate your suggestions.
1. It was called MagicBox before(which was not lucky choice too). Due google play stupid restriction I changed name to magic dosbox.
2. Thanks for warning, I forget at this and will fix it.
3. yes, I am more programmer then businessman…I will be happy for any suggestion…
4. you are right, but I didn’t want make another ‘piece’ of software. I tried to make special fantasy atmosphere. But under main name is small text with better explanation
Doubletap can’t be set with current version. You must wait for next version. It will support doubletap, longpress and two-point gesture(these gestures will not work exactly like they are implemented in db turbo). Version is made and is in test phase. I wont release it without heavy testing, it has probably bugs yet. But if you want help with testing then please write me email.
Tony
adminKeymasterCan you please contact me on magicbox@imejl.sk?
adminKeymasterthank you
adminKeymasterNo, its not necessary. I only want to know if there is slowdown against previous version. I personally did not find any difference, but one guy reports slowdown.
thank you
adminKeymasterThank you. Please did not you experience any slowdown in last update? (23)
adminKeymasterHi,
thank you,
do you mean to copy mapper settings to another game? Currently can be done with profile duplication which is not very suitable if you have already styled game.
Second, better way is copy mapper.xml from first game to second manually.
I will add something like “clipboard” (or something similar) in one update. This allows to copy widgets between layouts. The same I can do for mapper. I want add this feature to version 25-28. Depends on other things.
Probably today will go out version 23. Version 24 is done, but is strongly tested, because there were many core changes. Was added longpress and double tap, also keyboard and mouse handling was rewritten too. There are big background changes.
adminKeymasterHmm, multiple dosbox configs is interesting idea. Currently you can duplicate game profile and test differences this way. I will think about this.
adminKeymasterThank you. This is great device and is chosen correct library (bad library means speed problems).
btw : new patch will introduce updated Master of Puppets which will be much faster and precise. I am playing Duke just now with it. Great game 😉 (In version 25 will be master of puppets updated again. Will be added one nice new feature)
adminKeymasterthank you very much. Please what device you have? Can you check which library type was loaded? You can check it on left bottom corner in Advances settings (when you run game). And which game do you start?
adminKeymasterHi, thank you for a hint. I appreciate any king of help. Currently magic dosbox uses output=surface, but only for receiving raw data. Result is then rendered with OpenglES. I will check sources if there is any difference in basic data creation.
thank you very much for hint
Tony
adminKeymasterWas necessary to restore db from 20.2, so I am adding missing answers :
ChrisG
Which Ultima games are you having problems with? I have every Dos Ultima running without problems on my Nexus 7.
Wasteland just uses the PC speaker for sound, so make sure the PC Speaker box is checked. I don’t think it’s on by default. That goes the same for some of the earliest Ultima games.
Sanman
Ok, it seems to be working now. When I start the Ultimas from the default GUI or with your (ChrisG) .mgc’s, I don’t get any sound. If all I do is check the Expert settings then it will work.
I also just tried turning PC Speaker on, as you suggested and that seems to work with default and your .mgc’s.
Thanks guys!
adminKeymasterHi,
I owned nexus 7 2013. Great device without sound problems. Please can you export game which has sound trouble and share it together with game data? These games are playing people daily. I believe that there must be only some wrong setting. Do you use expert settings or run game through GUI? Maybe you use dosbox turbo config which is not 100% compatible with magic dosbox. Both emulators are a bit different.
adminKeymasterThank you Chris,
I appreciate it. Really, my idea is to make gui interface for people who never used dosbox. It is still in diapers, but I will improve it in soon future (I take any kind of idea for improvement). It is hard to make simple, clear interface which will not bother with dozens dosbox functions and will set 90% settings automatically (and correctly).
EL MB mostly point on texts and cartoon images. I am not against idea for toggling between two styles. Will see in future when to-do list will be shorter.
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