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adminKeymaster
Thank you, now is it clear. I will do some last changes in keyboard. Can I contact you on email tomorrow? We can fiddle with colors.
adminKeymasterIf I remember good I was puzzled too. But I found that finally, keys configuration is not directly in game, but you must start Setup.exe first
adminKeymasterI am not sure which config boxes you mean, please can you post screenshot?
Thank you,
TonyadminKeymasterYeah, this is still perfect for playing in train:)
adminKeymasterHi Phil,
thank you very much, yes the transparent keyboard is almost finished and will be part of next release. Thanks for hint, I’ll do some experiments with colors.
adminKeymasterHi Bryan:) Thank you, it’s long time, I like to hear you again;)
adminKeymasterthank you.
adminKeymasterThanks, so I’ll stay with MS-DOS style. But I’ll add secondary icons and title theme. For people who don’t like funny look;)
adminKeymasterHello,
Really strange, I am going to check it
Edit : I checked that, but truly I don’t know how to control this game;) I never played that. I think it produces mostly one click. Some screen flash too quickly, I am not sure what it caused. On desktop dosbox it works fine?
To make it slower, try following tricks :
1. In UI change automatic performance to custom. In this case you tune game speed directly inside game – with blue potion icon “power” from general settings. In expert settings is it cycles=3000, you can set it to 6000.
2. try this video. It generates config from user interface to clipboard. Scroll down to expert settings and replace all content with clipboard and change cycles to auto. Try game with this setting.
Best regards,
TonyadminKeymasterHello,
yes, this feature is on to-do list long time. I want work on that. Could be really cool.
adminKeymasterHi Phil,
thank you very much. I’ll find time next week and will try the patch. I’ll send you the result.
Best regards,
TonyadminKeymasterHi, thanks for suggestion.
I must say truth;) I was thinking about the answer several hours. 6 directional swipes were implemented before first official release, but people who tested it did many mistakes when they tried to swipe in correct direction. Reducing direction to 4 solved their problems. With 8 way swipes..I am aware it could be much more harder.
But…with different swipes schema it could work better. What I mean. Now you can start swipe anywhere on the screen leading from starting point to any point on the screen. Difference between starting point and ending point is used for direction calculation.
But maybe we add second swipes schema. We can split screen with 3 lines to sections. Imagine circle and split it with 3 lines to sections. Something like this, but a bit rotated. If you do swipe then system can check in which section was swipe started. Starting point picks section and you can set swipe action for this section.
Best regards,
TonyadminKeymasterHi,
thank you very much for explanation. It’s clear now. First is necessary differentiate MS-DOS command line and windows command line. MS-DOS supported less commands and probably a bit differently. I don’t have original MS-DOS installed now and can’t test CTRL+C functionality. But I remember CTRL+BREAK. In my childhood I used Pascal language and I used ctrl+break often. Both ctrl+c and ctrl+break don’t work in desktop dosbox neither android version. But here one guy wrote patch for ctrl+break:
https://sourceforge.net/p/dosbox/patches/229/
What do you think? Maybe we can try it’s functionality. But probably next week, I have some things half-done and I want finish them first.
Best regards,
TonyadminKeymasterThank you, I am happy;)
Best regards,
TonyadminKeymasterHello,
thank you very much. Can you please post the but file? I need simulate the issue. I run command “pause”, but it orders you to “Press any key…” and “any” key really works;)
Best regards,
Tony -
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