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adminKeymasterHi Bryan:) Thank you, it’s long time, I like to hear you again;)
adminKeymasterthank you.
adminKeymasterThanks, so I’ll stay with MS-DOS style. But I’ll add secondary icons and title theme. For people who don’t like funny look;)
adminKeymasterHello,
Really strange, I am going to check it
Edit : I checked that, but truly I don’t know how to control this game;) I never played that. I think it produces mostly one click. Some screen flash too quickly, I am not sure what it caused. On desktop dosbox it works fine?
To make it slower, try following tricks :
1. In UI change automatic performance to custom. In this case you tune game speed directly inside game – with blue potion icon “power” from general settings. In expert settings is it cycles=3000, you can set it to 6000.
2. try this video. It generates config from user interface to clipboard. Scroll down to expert settings and replace all content with clipboard and change cycles to auto. Try game with this setting.
Best regards,
Tony
adminKeymasterHello,
yes, this feature is on to-do list long time. I want work on that. Could be really cool.
adminKeymasterHi Phil,
thank you very much. I’ll find time next week and will try the patch. I’ll send you the result.
Best regards,
Tony
adminKeymasterHi, thanks for suggestion.
I must say truth;) I was thinking about the answer several hours. 6 directional swipes were implemented before first official release, but people who tested it did many mistakes when they tried to swipe in correct direction. Reducing direction to 4 solved their problems. With 8 way swipes..I am aware it could be much more harder.
But…with different swipes schema it could work better. What I mean. Now you can start swipe anywhere on the screen leading from starting point to any point on the screen. Difference between starting point and ending point is used for direction calculation.
But maybe we add second swipes schema. We can split screen with 3 lines to sections. Imagine circle and split it with 3 lines to sections. Something like this, but a bit rotated. If you do swipe then system can check in which section was swipe started. Starting point picks section and you can set swipe action for this section.
Best regards,
Tony
adminKeymasterHi,
thank you very much for explanation. It’s clear now. First is necessary differentiate MS-DOS command line and windows command line. MS-DOS supported less commands and probably a bit differently. I don’t have original MS-DOS installed now and can’t test CTRL+C functionality. But I remember CTRL+BREAK. In my childhood I used Pascal language and I used ctrl+break often. Both ctrl+c and ctrl+break don’t work in desktop dosbox neither android version. But here one guy wrote patch for ctrl+break:
https://sourceforge.net/p/dosbox/patches/229/
What do you think? Maybe we can try it’s functionality. But probably next week, I have some things half-done and I want finish them first.
Best regards,
Tony
adminKeymasterThank you, I am happy;)
Best regards,
Tony
adminKeymasterHello,
thank you very much. Can you please post the but file? I need simulate the issue. I run command “pause”, but it orders you to “Press any key…” and “any” key really works;)
Best regards,
Tony
adminKeymasterHello,
I downloaded the game and tried. Yes absolute mouse works, but after several click starts to be a bit desynchronised. Place “Special” widget on the screen and configure it to “Mouse reset”. This gets it back. But I can’t simulate exiting to dos command line. Can you help me?
Best regards,
Tony
adminKeymasterHello,
thank you very much for question. Unfortunately, absolute mouse may and may not work for MS-DOS game. Problem is that games can change mouse position to custom location and may not report this change to ms-dos. In this case cursor gets desynchronised for absolute mouse. It’s because dosbox only guess where cursor currently is. If game reports this change or does not manipulate with cursor at own then absolute mouse works fine.
In many cases you can fix desynchronisation with “Special” widget set to “Mouse reset”.
Diablo 1 has similar problem and one guy Alex did nasty hack for that. He closes inventory with “Deadly strike” (macro) widget. This macro has 3 actions :
1. Key action set to letter “esc”
2. small delay (90ms)
3. mouse resetHe made similar macros for various actions like close invertory, close menu, …and mouse is in good state for major part of time.
Please can you post name of this game? I will check it.
Best regards,
Tony
adminKeymasterThanks friend:)
1. February 2016 at 9:40 in reply to: Launch a Magic DOSBox game with ARC Browser (or any other app) #3096
adminKeymasterHello,
thank you very much for sharing this information and thanks to author of ARC browser for support. This helps a lot.
Tony
adminKeymasterThanks, increased
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