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Viewing 15 posts - 1,261 through 1,275 (of 1,371 total)
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  • in reply to: Hoyle Book of Games, Volume 2 (Solitaire) #2972
    admin
    Keymaster

    Thank you;)

    in reply to: Box resizing #2966
    admin
    Keymaster

    Apologize my bad english…I don’t understand this line

    “I also find that it does not honor my bag locations, moving them to upper left when closing, then reopening.”

    in reply to: Box resizing #2964
    admin
    Keymaster

    The widgets inside bag cannot be resized. But you can resize text and icon inside every widget. Currently bag supports two types

    1. auto-aligned
    2. custom

    In first type is bag resized automatically up to maximum possible size (at beginning is calculated max count of visible widgets). Second type allows to define rows and columns. But again it’s limited with the screen size.

    I want make two improvements.

    1. Second type (“custom”) will gain scrollbar and you will be able set more rows and columns then now.

    2. I’ll add third bag type where you will be able freely resize widgets and set custom position

    *I sent you email about the serial support.

    in reply to: Custom widget icons #2962
    admin
    Keymaster

    Hah, this post is one year old and I still didn’t add the manager for custom images. And the to-do list is still so full…

    Btw, I sent you email about the serial port.

    in reply to: Fire deadly strike on open #2956
    admin
    Keymaster

    Hi,

    Thank you for support and suggestion. Truly this idea is good and I wanted to implement that in September, but I was busy with other things. Soon will go out version 33 and for version 34 I have exact plans, but maybe if things will go fast and without problems then I will look at this. Else in version 35…This feature can really skip annoying into or so.

    Best regards,
    Tony

    in reply to: Serial modem support #2954
    admin
    Keymaster

    Fantastic! Thanks a lot. Just now I test as many devices as I can, because I made interface more responsive to various screen sizes and dpi. Pretty hard, but it works finally (seems :-D).

    in reply to: Serial modem support #2952
    admin
    Keymaster

    Hi,

    Good new is that I already have version with IPX support. Bad is that I didn’t have time to test it yet. This should include serial modem too.

    In next 2 weeks will go out the version 33. I took a bit more time on this version, because I rewrote plenty internals and main menu.

    After that we can look at the modem and ipx. Can I contact you after the version 33 will be released? I’ll need help with correct setup for testing.

    Tony

    in reply to: Relative Mouse Sensitivity #2947
    admin
    Keymaster

    Well, it’s done and will be in next version. You’ll be able find it after you’ll start the game under “mouse” options.

    in reply to: Relative Mouse Sensitivity #2943
    admin
    Keymaster

    Hello,

    With MOO II you mean Master of Orion II?

    Isn’t better to play this game with absolute mouse? It should work.

    I’ll check that at home in next few hours.

    Well, seems I don’t use dosbox based “sensitivity” option. I’ll look at this.

    Best regards,
    Tony

    Edit : I just added it to Mouse options and works for only for relative mouse, because absolute mouse works very funny with this option. Do you need this for absolute m.?

    in reply to: Realms of Arkania 3 – Shadows over Riva #2911
    admin
    Keymaster

    Memories…:) And yes, the resolution fix will be imported. Maybe I can create blank profiles with this fix for Realms of Arkania 1 and 2. These needs the same fix

    in reply to: MT-32 emulation support #2906
    admin
    Keymaster

    Well, I added midi update to version upcoming 32. GUI will be not available yet, but you can define midi options in expert setting

    this will be necessary to add:
    [midi]
    mpu401=intelligent
    mididevice=default
    mt32.thread=on
    mt32.romdir=/storage/emulated/0/ROMDIR
    mt32.analog=2

    mpu401 set to none or intelligent
    mididevice set to default or mt32
    mt32.romdir is directory in which are stored midi ROMfiles
    #analog means quality, 0=fastest,2=good middle

    in reply to: Alphaman #2904
    admin
    Keymaster

    Fantastic! Thanks a lot;) Should be great if someone else can make layout for ADOM too. I’ll try write on google play

    in reply to: MT-32 emulation support #2903
    admin
    Keymaster

    Hi,

    yes, there is progress on MIDI currently, but MIDI is partially supported in already released version 31. In midi config you must define this section :

    [midi]
    mpu401=intelligent
    mididevice=default
    mt32.thread=off

    The path to ROMs is hardcoded now for development
    /storage/emulated/0/MagicBox/MT32ROM/

    If your device does not support this path then it will not work. If yes, then place ROMs into MT32ROM folder

    Today I finished mt32 library implementation with thread support. The version 32 will be released in next 7-10 days and will not have yet this modification. It will be probably in version 33, but without GUI. GUI will be added in version 34

    This is plan if everything will go fine:)

    EDIT : Or maybe I’ll synchronize latest midi to next version and will be available only in expert settings. Will see…

    Best regards,
    Tony

    in reply to: Might & Magic VI – The Mandate of Heaven #2900
    admin
    Keymaster

    Yep, I am just level 29. Fantastic game:)

    in reply to: Help with SDCard support testing #2877
    admin
    Keymaster

    Tested games :

    MS-DOS

    Command and Conquer 1
    Command and Conquer 1 : Red Alert
    Doom
    Wacky wheels
    Dune 2
    Spellcross
    Heroes of Might and Magic 1
    Heroes of Might and Magic 2
    Warcraft 1
    Warcraft 2
    Raptor
    Dungeon Master 1
    Dungeon Master 2
    Might and Magic 3

    Windows

    Windows 95 image
    Might and Magic 6

Viewing 15 posts - 1,261 through 1,275 (of 1,371 total)