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adminKeymasterI think, this is not a problem, but I cant garantee that will be always up to date
12. August 2017 at 21:00 in reply to: Deadzone for Master of Puppets? Bag for Telescopes widgets? Turnable widgets? #4782
adminKeymasterYes, no every widget can be placed in bag, but I can fix it.
Having shapes is cool idea, but I must avoid it for now, this brings numerous problems, but I will think about it, maybe i can find compromise
Btw, bag is now broken, but I will release fix as soon as possible
12. August 2017 at 8:52 in reply to: Deadzone for Master of Puppets? Bag for Telescopes widgets? Turnable widgets? #4780
adminKeymasterHi 🙂 Good to hear you again
MoP already uses deadzone, but has fixed size, I think it is 15% if I remember well, I think, it’s not a problem add this option to settings.
> I realized we cannot use the Telescope widget with the Bag widget
I don’t understand this, can you tell me more? Do you want to insert zoom widget into bag?>How about the possibility of widgets that can be twisted? Flipped, twisted, angled, etc
Do you mean to have widget shape other then rectangle?
adminKeymasterEasiest way is to open bag on the same layer like is bag widget. But if you have another layer which is above layer with bag widget then widgets on the higher layers will cover opened bag. This is problem in play mode. But in design mode it could be ok. And in play mode I can draw on system reserved layer like it is now. This could work fine…i think 😉 There is another problem, you can’t move widgets to bag from another layer, but I’ll not fix that now, there is small workaround with import widgets function from another layout.
adminKeymasterHi Max,
thank you very much for report. Damn! you are completely right, I know what is going on, I made this bug in last version, when I implemented layers. Due layers I rewrote big part of core. I open bag in system reserved layer(because is always on top), but I completely forgot that this layer is not accessible by user, sorry for mistake. This is harder decision. I think I must draw it on user created top layer, will think about it over weekend, I will release fix in next days.
Edit : Well, I think in play mode I’ll draw on system reserved layer, but in design mode I’ll draw opened bag on the same layer where is it’s bag widget
Many thanks for report.
Tony
adminKeymasterHi,
Alex, is right, you must run exe, com or bat file. If you have this version Touche – The Adventures of the Fifth Musketeer (CD DOS) from one paradise website, then this download has not all data. For ms-dos you need startup file with extension exe com or bat. Or cd dumped to iso, bin or cue format, but then you must mount it and run installer
adminKeymasterI think he means special keys, there was crash related to layers, but now is out fixed v55.
adminKeymasterHi, what do you mean with virtual buttons? Special keys? If yes, then update again, I released fix
adminKeymasterThank you. Is not possible compare magic dosbox with dosbox turbo, both goes on own way. But if hiding cursor is the main future what you need, then I am sorry, but it can be done after I solve new storage permissions introduced in android 6, no sooner. Then it will be easy.
adminKeymasterHi,
Thank you for information, I somehow missed this information, and works mouse on Android 7 exactly like on pc? Or only black cursor can be hidden. Will try explain. There are two issues with physical mouse on android :
1. Black cursor could not be hidden
2. That how android sends mouse coordinates. On desktop pc if you move cursor to border of screen and you still move mouse, then system still sends new and new coordinates. You dont have any problem with physical mouse. But android stops sending new cootdinates if you reach border with black cursor. This means that mouse cursor wont move anymore to the side where black cursor reached border.Currently mDosbox uses Android Api 21 (android 5.1). To get higher (to android 7.0) must be fixed issues with new storage policies introduced in android 6.0. It must be done, but I was not hurry, because newer android version dont offer nothing interesting – only problems.
But if android fixed problems with physical mouse then there is good reason to go higher. But only “hiding” feature is not so hot reason, second point is interesting
EDIT : Ok I found it
http://www.androidpolice.com/2016/06/16/android-n-gets-support-custom-mouse-pointers-via-new-api-dev-preview-4/
They change image to transparent. People did it on rooted phones. Unfortunately seems they still didn’t fix functionality how android sends coordinates 🙁
adminKeymasterI am not sure, i experienced the same issue in daum, but it was fixed later in sdl. I must debug it, it has something todo with 16 and 32 bpp
adminKeymastermaybe it has something to do with this :
https://sourceforge.net/p/dosbox/bugs/347/sdl lib was dropped in magic dosbox, but some parts were taken from sdl
adminKeymasterHi,
Try mediafire, but I am nor too experienced in this way. You can place there direct link to image, will not show like a preview but I can download it
For directory. MS-DOS supported 8 characters in folder name at maximum. You have two choices, mount Dos_Games like a c: or stay with Downloads, but change Dos_Games to DosGames name with 8 characters
adminKeymasterHi, depends which mouse button you control with double tap
adminKeymasterAnd how do you perform right click?
Try this :
Place mouse touch widget on the screen.
With first finger press this widget and hold it. With second finger tap in icon -
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