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Viewing 15 posts - 1,306 through 1,320 (of 1,341 total)
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  • in reply to: heroes of might and magic 2 #2324
    admin
    Keymaster

    Ahoj,

    moja polština je slabšia. Celkom rozumiem, čítať neviem ale pokúsim sa pomôcť. Každá verzia je trochu iná, tak je ťažko takto pochopiť v čom môže byť problém. Možete urobiť printscreen obsahu adresára aby som videl aké súbory sa tam nachádzajú? To je GoG verzia heroes 2?

    Hi,

    my polish is weaker. I understand spoken polish, but reading is problem. Each Heroes 2 version is different, so is hard for me detect what is the problem. Can you make printscreen of heroes 2 folder? I need to know which files are inside this folder. This is gog version?

    Tony

    in reply to: Jiovial Salue's french website #2322
    admin
    Keymaster

    updated;)

    in reply to: List of supported MS-DOS Games #2317
    admin
    Keymaster

    Thanks, updated 🙂

    in reply to: List of supported Win3.1 and Win9.x Games #2315
    admin
    Keymaster

    thank you, updated

    in reply to: List of supported MS-DOS Games #2314
    admin
    Keymaster

    Thank you, updated

    in reply to: A few suggestions #2249
    admin
    Keymaster

    Yes, I want add new options in the future for advanced operations like export/import selected widgets. Maybe I can add this to empty space.

    But I got one idea how to deal with help button. I can remove help button from second level and can create small floating button on top of the dialog in space between 3rd and 4th column. Button will overlay with first half on “align top” button and with second half on “align to width” button.

    Or maybe without complication I can place it to top-right position on every level.

    This can will be applied for both levels

    something like this :

    example

    I can add aspect to GUI

    in reply to: A few suggestions #2244
    admin
    Keymaster

    Hi, thank you for valuable suggestions

    I was thinking about to add deadly strike to swipes, but did not found any good reason for that. But switching between left/right mouse sounds good

    >Have a button able to hit two keys simultaneously (useful for hitting two arrow keys at once).
    I can modify key widget. Currently you can set there two keys, but are used for double tap if they are both checked. I can add flag for switching between double tap/fire both once

    >put the Help icon on the first level as well
    Hmm, I know that it could be much better to have it on first level. Problem is that there is no place and dialog is designed for every screen size. Adding new column will make troubles on small screens. So every suggestion here is welcomed.

    >Ability to copy widgets over to another game
    Yes, this is on to-do list for version 26-28

    >Add an option in the GUI for “aspect=true”
    Screen size options in general settings was not useful?

    Resize

    Tony

    in reply to: Thoughts in general #2241
    admin
    Keymaster

    Hi,

    thank you very much. I appreciate your suggestions.

    1. It was called MagicBox before(which was not lucky choice too). Due google play stupid restriction I changed name to magic dosbox.

    2. Thanks for warning, I forget at this and will fix it.

    3. yes, I am more programmer then businessman…I will be happy for any suggestion…

    4. you are right, but I didn’t want make another ‘piece’ of software. I tried to make special fantasy atmosphere. But under main name is small text with better explanation

    Doubletap can’t be set with current version. You must wait for next version. It will support doubletap, longpress and two-point gesture(these gestures will not work exactly like they are implemented in db turbo). Version is made and is in test phase. I wont release it without heavy testing, it has probably bugs yet. But if you want help with testing then please write me email.

    Tony

    in reply to: Output settings #2238
    admin
    Keymaster

    Can you please contact me on magicbox@imejl.sk?

    in reply to: Output settings #2235
    admin
    Keymaster

    thank you

    in reply to: Output settings #2232
    admin
    Keymaster

    No, its not necessary. I only want to know if there is slowdown against previous version. I personally did not find any difference, but one guy reports slowdown.

    thank you

    in reply to: Output settings #2230
    admin
    Keymaster

    Thank you. Please did not you experience any slowdown in last update? (23)

    in reply to: Output settings #2225
    admin
    Keymaster

    Hi,

    thank you,

    do you mean to copy mapper settings to another game? Currently can be done with profile duplication which is not very suitable if you have already styled game.

    Second, better way is copy mapper.xml from first game to second manually.

    I will add something like “clipboard” (or something similar) in one update. This allows to copy widgets between layouts. The same I can do for mapper. I want add this feature to version 25-28. Depends on other things.

    Probably today will go out version 23. Version 24 is done, but is strongly tested, because there were many core changes. Was added longpress and double tap, also keyboard and mouse handling was rewritten too. There are big background changes.

    in reply to: Output settings #2223
    admin
    Keymaster

    Hmm, multiple dosbox configs is interesting idea. Currently you can duplicate game profile and test differences this way. I will think about this.

    in reply to: Output settings #2221
    admin
    Keymaster

    Thank you. This is great device and is chosen correct library (bad library means speed problems).

    btw : new patch will introduce updated Master of Puppets which will be much faster and precise. I am playing Duke just now with it. Great game 😉 (In version 25 will be master of puppets updated again. Will be added one nice new feature)

Viewing 15 posts - 1,306 through 1,320 (of 1,341 total)