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Viewing 15 posts - 1,321 through 1,335 (of 1,375 total)
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  • in reply to: Scrolling with Absolute mouse emulation #2487
    admin
    Keymaster

    Check email;)

    in reply to: Scrolling with Absolute mouse emulation #2482
    admin
    Keymaster

    Hello:)

    I will be happy to help you:) What game you are trying? I can make video presentation.

    For now :

    You must place 4 “Target” widgets on the screen. Each for every scroll direction. Go to “Target” settings (double tap on widget in design mode) and set every target to borders in which mouse starts scrolling the screen.

    here is dune 2 example:

    Screenshot_19

    Then go to “general settings->mouse and gestures” and scroll down to swipes. Map target widgets to correct swipes directions. After you map swipes directions then you will be able set additional swipe settings.

    Today I uploaded KKND and Dune 2 profile to mgc file sharing section. You can check settings how I did it.

    in reply to: KKND #2477
    admin
    Keymaster

    Hello, here is clean KKND layout.

    – It has fixed absolute mouse for better correction
    – added swipes for screen scrolling

    Download
    http://www.mediafire.com/download/bqiziclt6i5eg0o/KKND.mgc

    in reply to: Touch release gesture #2443
    admin
    Keymaster

    I am sorry I made decision that this feature will be not implemented. I like to implement what people need, but this feature is very hard and I will not bring effect you need. Mouse reset means not only to set one variable to true or set some values. Mouse reset means that I must change mouse for a moment to relative and move it manually to negative coordinates x,y[-2048, -2048]. Then I set it to middle of the screen. This is average task – not easy nor hard, but doing it frequently on finger UP is not good idea. I can’t imagine it well…This will lead to problems like :
    -you will be not able click, because mouse can be in synchro event (synchro needs takes some time to be completed)
    or
    -screen can start scrolling when you don’t need it

    But main problem is that all gestures must react well on that. Its hard for implementation.

    I am sorry, but not now…maybe I will get idea how to fix it in the future. But the game is made for relative mouse – like Albion. Authors did it.

    in reply to: Ultima Underworld: The Stygian Abyss #2442
    admin
    Keymaster

    Chris is skilled:) Can I share it in mgc section?

    EDIT : Sorry this is mgc sections ;D I was sleeping probably 🙂

    in reply to: List of supported MS-DOS Games #2429
    admin
    Keymaster

    Thank you updated. Ultima Underworld 2 is still marked as unusable with absolute mouse because it desynchronize too fast.

    in reply to: Expert Commands from GUI #2427
    admin
    Keymaster

    Well I will improve right button next to “Main program”. Currently it copies “autoexec” generated from GUI to clipboard. I can improve it and can generate whole dosbox config. I will put there question dialog, so you will be able choose what generate :
    1.only autoxec
    2. whole config

    also I can add aspect=true/false to GUI to next update

    in reply to: Touch release gesture #2426
    admin
    Keymaster

    Hi, I cant give quick answer. I know what you mean. I tried to fix drag issue many times, but for some games is not possible. I will think about this and will write answer later. Its not easy for quick answer.

    I had dragging troubles in fallout too and I implemented one feature to Touch Widget – ignore next mouse up.

    I did not used it for a long time and maybe its broken, because I rewrote a lot of code since I used it, but maybe it can help.

    Idea is : hold touch widget and click on item to move, then on place where you want drop it.

    in reply to: Daggerfall? #2420
    admin
    Keymaster

    i like your dragon icon 🙂

    in reply to: Daggerfall? #2417
    admin
    Keymaster

    I can paint specific images if necessary (but will have amateur look)

    in reply to: Daggerfall? #2400
    admin
    Keymaster

    maybe you will find something useful in upcoming version – you will be able use new gestures.

    in reply to: heroes of might and magic 2 #2370
    admin
    Keymaster

    have a nice day;)

    in reply to: heroes of might and magic 2 #2367
    admin
    Keymaster

    Hi, ok I checked the gog version. You have 2 ways how to do it.

    Copy content of installed folder “Heroes of Might and Magic 2 GOLD” to your device. Its recommended to rename it to something shorter – for example homam2.

    1. Expert settings
    Inside installed folder is file dosboxhomm2.conf. At the end of the file is :
    [autoexec]
    # Lines in this section will be run at startup.

    @ECHO OFF
    mount C “.”
    imgmount d “.\homm2.inst” -t iso -fs iso
    c:
    cls
    heroes2.exe
    exit

    this is correct but you need to fix paths based on your device. This version mounts homm2.inst file. But we must use homm2.ogg because current version is not able run ogg tracks from subfolder. This will be fixed in next release.

    /mnt/emulated/0/ is path on your device. You must change it to yours.

    [autoexec]
    # Lines in this section will be run at startup.

    @ECHO OFF
    mount C “/mnt/emulated/0/”
    imgmount d “/mnt/emulated/0/homam2/homm2.gog” -t iso -fs iso
    c:
    cd homam2
    heroes2.exe

    2. GUI
    You can also run this game using GUI. Then you must add CD homm2.gog under section CD-ROM. Then you need set drive C:\. This is root of your device, or folder games (in which you have MS-DOS games). Then set main program “HEROES2.EXE” from folder homam2

    Best regards,
    Tony

    in reply to: Vague google play promo images #2361
    admin
    Keymaster

    UPDATE

    We received permissions for use in-game screenshots from Cauldron company(Spellcross, Quadrax, Chaser) and 3D realms (Duke Nukem 3D, Wacky wheels)

    Thank you

    in reply to: heroes of might and magic 2 #2357
    admin
    Keymaster

    ok will check it when I arrive home and let you know

Viewing 15 posts - 1,321 through 1,335 (of 1,375 total)