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Al exKeymasterMayve you can grab some SVGA demo game from here? https://archive.org/details/softwarelibrary_win3_showcase&tab=collection
The SVN core option is here:

Al exKeymasterOuch. That actually looks like more like a Win3.11 / graphics driver issue to me. Other games are working fine in your Win3.11 build? Have you setup the profile with Expert settings (dosbox.conf), or simply by using the setup options?
Also, you can try to check/uncheck SVN core in the profile options.
Al exKeymasterHi, and welcome. I suggest you post in English, as this will greatly improve the chances of getting help by other users. Google Translate is doing a really good job, if you don’t speak English
Now, to the issue at hand: it shouldn’t be green of course. Have you maybe activated a filter? If you press the back button once the game has started, then go to “Filter”, does it say “mcgreen?” If so, change it back to “normal”. Please report back if it’s working, I’m sure we’ll get this sorted out.
(Hast du vielleicht einen Filter aktiviert? Wenn du die Zurück-Taste drückst, sobald das Spiel begonnen hat, dann gehe zu “Filter”, steht da “mcgreen?” Wenn ja, dann ändere das wieder auf “normal”. Bitte sag Bescheid, ob es funktioniert, wir kriegen das schon hin ?).
Al exKeymasterGlad it’s working for you, have fun!
You know, for me at least, creating layouts is sometimes even more fun than playing the game itself. ? And it really helps to understand how the layout system is working. The more you dig into it, the more complex things you can do.
Al exKeymasterI don’t think the memory patch feature will be implemented into the paid version. It’s unstable, and there’s a risk of breaking other games (DOS games in particular). But you might be able to create the layout from scratch, unless there are more advanced widgets in it that are exclusive to the paid version. A bit tedious, but it’s your best bet. ?♂️
Al exKeymasterWell basically, you already gave the answer to your question. All you have to do is put the correct mountings under the [autoexec] section. I think if you open the dosbox.conf from Dosbox Turbo, then copy & paste the lines from there, it should already work.
Al exKeymasterDoesn’t it work out of the box? I set machine=cga, launched King’s Quest 1, and it looked pretty composite-ish to me. ?
Pretty sure though that Ultima doesn’t support composite, only normal cga.
Al exKeymasterDone. Thanks a lot for sharing your layout! ?
Al exKeymasterLmao! ?
For the sake of political correctness, I should heavily moderate your post. But it’s just too funny. ?
Al exKeymasterHey, welcome! ?
Check this out, might be what you’re looking for: https://magicbox.imejl.sk/forums/topic/duke-nukem-3d-atomic/#post-6313
Al exKeymasterNo problem, thanks for reporting this. It’s probably really only a minor quirk.
Al exKeymasterWeird, sounds like it. Shouldn’t be dificult to fix though, let’s wait for something official. I’ll pass this along. ?
Al exKeymaster@Mobbin I’ve just downloaded the game from Bethesda’s dl page, followed the installation instructions in the included pdf file, and installation worked fine. Make sure to do everything exactly as described there, and double check your mountings. Also, if you’re trying to install to an external sd, request write permissions in Magic Dosbox general settings.
Al exKeymasterPerformance-wise, I’d suggest you simply set cycles=105%, or maybe 110%. And you can set vmemsize=4 in the [dosbox] section. Might help a bit. What phone model/chipset are you using?
Al exKeymasterGlad it’s working now! ?
3dfx/Voodoo is not suported, because it makes no sense on Android atm. As long as there’s no Glide wrapper available for Android, all Voodoo functions have to be emulated on the cpu, which causes insane slowdowns. Quite the opposite of what 3dfx is supposed to do. ?
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