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Viewing 15 posts - 676 through 690 (of 1,381 total)
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  • in reply to: Civilization #6326
    admin
    Keymaster

    Hi, thank you very much for sharing, looks great! 🙂

    in reply to: Split screen gestures ? #6324
    admin
    Keymaster

    Up/down aim works well too. But you must toggle down first aim button (if you setup all correctly)

    in reply to: When is console mode coming back? #6315
    admin
    Keymaster
    in reply to: nVidia Shield TV compatibility #6314
    admin
    Keymaster

    hi,

    no, there is not official support currently. Magic Dosbox works well with shield tv, however is not fully controllable with remote controller, that’s why google blocks it. However I can help you, just send me email.

    For anyone, be patient. We are working on that, but it is terrible lot of work and will not be finished in near future. Currently main menu is 100% rewritten, in game interface is done around 30%. Virtual keyboard was not compatible with console systems and we work hardly on new implementation which could be released in next update. Small preview :

    https://www.dropbox.com/s/whhup193fm5v26h/AndroidTVLook.mp4?dl=0

    in reply to: Duke Nukem 3D Atomic #6313
    admin
    Keymaster

    Hard to say. Do you have atomic version? And which button do you mean? Because you aim with dragging over screen if aim button is pushed down.

    in reply to: Duke Nukem 3D Atomic #6308
    admin
    Keymaster

    Hi, in version 2 I added “inventory” icon. If I remember well, it opens inventory and allows loop over items

    in reply to: More precise mouse emulation on BT joysticks #6304
    admin
    Keymaster

    Blue cursor was removed, because it was using features which google marked like dangerous in newest android versions and blocked it. Every attempt fix it led to crash, so I removed it because was not possible go back to lower target sdk version. I raised sdk version because android 8 adds full support for physical mouse, this is very important. Now I work on another console mode. It’s lot of work, but with small steps I am going forward.

    in reply to: Sid Meier's Civilization (Pixel 2) #6301
    admin
    Keymaster

    Hello, many thanks 🙂 Please could you add some screenshots? People can imagine better how your layout works 😉

    in reply to: GPD XD key binding issue #6297
    admin
    Keymaster

    You mean detector…the dialog shown from mapper where you detect keys, right?

    in reply to: GPD XD key binding issue #6295
    admin
    Keymaster

    Hmm, btw android offers (usually) option to sent crash report when app crashes. Are prompted too? And what is your android version for?

    in reply to: GPD XD key binding issue #6293
    admin
    Keymaster

    One question, do you have mapper checked on? Because if is unchecked then who knows what keys are sent by your system by default…if is mapper on then system events are overriden

    in reply to: GPD XD key binding issue #6291
    admin
    Keymaster

    No, I dont think. Gdp xd device was tested with mdosbox and worked fine. I like to contact you via email, will create some test app.

    in reply to: GPD XD key binding issue #6289
    admin
    Keymaster

    Hm, I compared free and full sourced and I don’t see difference what can cause it. I am just tested shield tablet (android 5) with shield gamepad and it works. I will try another gamepad.

    edit : Do you have installed latest version from google play?

    in reply to: GPD XD key binding issue #6288
    admin
    Keymaster

    Thank you, I will compare free anf full version today, will post result.

    in reply to: GPD XD key binding issue #6286
    admin
    Keymaster

    Hi,

    So, the issue happens in detector? Or you do succeed with detection (in setup) and game fails remap actions? Does it happen by all keys or only by L1/R1?

Viewing 15 posts - 676 through 690 (of 1,381 total)