Tagged: analog stick, controller, joystick, Mouse
- This topic has 9 replies, 2 voices, and was last updated 6 years ago by admin.
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5. November 2017 at 7:12 #5174The Game FoxxParticipant
Maybe im missing something, but when i use the controller mapper, and map either analog stick as the mouse, it gives the mouse speed option. What if there was sensitivity options instead? Because when you go to move the stick for mouse movement, the mouse moves the same speed no matter how far you move the stick. Having a sensitivity option would make using the mouse in game feel more natural, if that makes any sense.
5. November 2017 at 8:11 #5175adminKeymasterHi, I understand that sensitivity would be better. “Speed” is used because avoids many problems.
can you describe how it should work?
5. November 2017 at 15:30 #5180The Game FoxxParticipantWell have you ever played a console game, where the farther you push the right stick, the faster the camera moves? If you only push it a little it moves slowly, but push it all the way it moves fast. I think it should work like that, but for mouse movement.
5. November 2017 at 17:20 #5181adminKeymasterSo, you want calculate “speed” dynamically, right?
Joystick moves in range -1.0 to +1.0, usually range from -0.25 to 0.25 is deadzone, which must be. This means you have active range from -1.0 to -0.25 and from 0.25 to 1.0.
Probably you want split active range to smaller ranges and each will set another speed value? Right?
5. November 2017 at 17:24 #5182The Game FoxxParticipantThat could work? Idk how it would be implimented but it would make mouse movement feel more natural and precise
5. November 2017 at 18:33 #5183adminKeymasterI came to this point in the past, but it needs tune various details which make me headache. Thats why it is not still implemented:)
5. November 2017 at 21:51 #5190The Game FoxxParticipantAn idea for the future perhaps then, youve come so far with this already we cant be expecting miracles
6. November 2017 at 10:21 #5196adminKeymasterIf possible, try enable console mode and try control blue cursor with analog stick. Here I implemented in the past something similar. Is it near to expectation?
27. September 2018 at 16:43 #6303The Game FoxxParticipantWow ok, where have i been the last 10 months. I apologize for just disappearing. I actually went to test this today but have learned that console mode has been removed since i last tinkered with the app. I decided to get it up and running on my nvidia shield and was kind of surprised to see console mode gone. I thought id be able to test this blue cursor thing better late than never but alas…
27. September 2018 at 21:25 #6304adminKeymasterBlue cursor was removed, because it was using features which google marked like dangerous in newest android versions and blocked it. Every attempt fix it led to crash, so I removed it because was not possible go back to lower target sdk version. I raised sdk version because android 8 adds full support for physical mouse, this is very important. Now I work on another console mode. It’s lot of work, but with small steps I am going forward.
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