Aaron_Blain

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Viewing 15 posts - 1 through 15 (of 16 total)
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  • in reply to: Dungeon Mapper #8821
    Aaron_Blain
    Participant

    Yeah, I think you have the basics already covered here. I personally don’t need any frills. It was the only idea I could think to add, but if your map data format doesn’t already use some kind of bitmap layer, it would obviously be significant extra work to add freehand painting.

    I think you already have everything we need here. I am currently ‘faking’ my way through Pool of Radiance, trying to just remember more or less where things are, but I could really use this tool. I keep wasting time wandering around.

    in reply to: Dungeon Mapper #8818
    Aaron_Blain
    Participant

    I think we’re talking about the same thing, just a tool to draw a line connecting any two squares, like if there’s a teleporter, or to show how two different map pieces connect.

    I was just saying that a simple Line tool would make it possible to map games that don’t have a grid.

    I suppose MAYBE a free-hand drawing tool would be useful sometimes too, but also not important.

    Here’s an example of what I mean:

    Colossal Cave Adventure

    I know, not really your priority for this app, but I thought I’d mention it in case it’s a simple addition.

    I can’t think of anything that would really be necessary for utility — it sounds like you already have it covered.

    in reply to: Dungeon Mapper #8774
    Aaron_Blain
    Participant

    Whoa! This is great! I haven’t checked the forum in a few months because my new obsession is Spiderweb Software. This is a great surprise!

    I bought some M&M games on GOG but haven’t had the chance to get into them yet because most of my gaming is ‘on-the-go’. My main experience is with the Gold Box games, which give you an incomplete automap, which is usually enough to muddle through.

    I would think that the most important things are being able to document the actual floor plan, and being able to place notes on certain tiles. With just those two features, you should be able to play most games properly, right?

    I have one (very low-priority) idea: what about a line tool that lets you connect two squares arbitrarily? I think you occasionally have weird ‘teleport’ type squares, but also a line tool would let this app double as a mapping tool for text adventures and other games where the world is a graph rather than a grid. That’s another genre I’d like to get into but it’s just not possible without pencil and paper.

    Might be good to have cut/copy/paste in case you realize you’ve made a mistake and you need to shift part of your map around.

    in reply to: Bandit Kings of Ancient China #8452
    Aaron_Blain
    Participant

    Very cool game! Thanks for turning me on to it.

    With the advent of pixel traps, MDB is able to produce something that really looks like a polished Android port of a DOS game. This is exciting!

    I’m reading the manual and a FAQ and figuring out the game’s mechanics. Do you have any tips for someone starting their first campaign?

    The MDB profile works beautifully for me so far.

    in reply to: Bandit Kings of Ancient China #8446
    Aaron_Blain
    Participant

    Wowwww!!

    I have recently been getting into ROTK III for Megadrive. I tried the DOS version but at first glance it actually seemed somewhat inferior. I’ve been looking for other ways to get into the series.

    What do you like about this game, in comparison to R3K?

    I’ll try this layout right away!

    in reply to: telescope stream carrying filter #8439
    Aaron_Blain
    Participant

    Along those lines, I think we’ll be using telescopes much more extensively now that pixel traps can swap layouts. I have a couple of related questions.

    Would it be possible to change the base screen geometry in a combo? It would be powerful if this could create a ‘main view area’ where Gestures could be used.

    Is the selection of shaders hard-coded? I have this half-baked idea that I want to put in a simple color-swap shader to customize the colors in CGA/EGA games, similar to the Super Game Boy. (Like this)

    in reply to: Disney’s Aladdin #8436
    Aaron_Blain
    Participant

    This is so robust and polished! I’ve been considering learning to edit the xml myself, in addition to using MDB’s edit mode. Is that what you’re doing?

    in reply to: checking pixel colour ? #8426
    Aaron_Blain
    Participant

    Whoa guys . . . this is huge! This potentially means radically new screen layouts for all kinds of games! I’m sure I’m not the only one who’s worked on some big re-telescoping project and then given up because it was just too much swapping of the layout. This could lead to some really polished adaptations!

    Anybody got anything good in progress so far? I bet we can make stuff like dungeon crawler RPG’s use the screen really well now.

    My current quest is to see if I can play Warcraft 2 100% one-handed.

    in reply to: [App Idea] An Export of MagicDB’s widget feature #8420
    Aaron_Blain
    Participant

    Oh, yes, I understand, I’m just wishing that other applications were as convenient and robust as MDB. Sigh!

    in reply to: [App Idea] An Export of MagicDB’s widget feature #8418
    Aaron_Blain
    Participant

    I can never get any of exagear’s products to work on anything.

    I was actually just thinking the same thing. There were several years where the DOS port of a game was inferior to the Amiga or Atari ST, but emulating those systems is a nightmare. MDB is also much more userfriendly than Retroarch, so I’ve been trying to set up MDB with console emulators running in DOS, but those old emu’s don’t work as well and my device can’t really handle all that overhead anyway.

    I also very much enjoy MDB’s Home Screen shortcut function. With MDB, I can just tap a nice custom icon on my Home Screen and get straight into the game. With other systems, I have to mess around with emulator menus, and then if I want to use Game Keyboard+ (which is very good), I have to fool around with switching the system input method back and forth.

    in reply to: App for manual dungeon mapping? #8414
    Aaron_Blain
    Participant

    Wow, that’s some very rich functionality! I guess I’m not so surprised, as you seem to be quite a fan of the genre.

    Grid Cartographer looks pretty impressive. It’s the only thing that I’ve ever seen specifically designed for CRPG mapping. And it appears to interface directly with supported games thru DosBox, I’m guessing by watching specific memory locations? I don’t see an android version, but it looks like overkill anyway.

    I wouldn’t want an auto-mapper (that seems like it would spoil these games), just something that would let me draw quickly and easily on a grid and allow text notes. It also seems like text adventures require an irregular location graph, but it’s easy to find flowchart apps for that.

    I’ll just wait a bit longer on the dungeon crawlers, then.

    in reply to: *New feature: Time Travel drive sync #7665
    Aaron_Blain
    Participant

    I really hope open source smartphones mature soon so I can put all this behind me and just have control over my own device. My goodness.

    I use an app called “FolderSync”, which seems to work pretty well so far. I just have to tab over and sync the shared savestate file.

    in reply to: *New feature: Time Travel drive sync #7599
    Aaron_Blain
    Participant

    Aha, “.Magicbox”, a hidden directory! I should have guessed! Thanks for the help!

    It looks like I’ll be able to simply cloud sync the “SaveN” directories and hit ‘sync’ to start or end the turn.

    in reply to: *New feature: Time Travel drive sync #7573
    Aaron_Blain
    Participant

    I had a related idea.

    Has anyone ever used shared savestate files to simulate “play by email” multiplayer?

    This is already possible by tabbing over to an app like “FolderSync” to update the shared save on dropbox/google drive. If it’s easy to implement multi-user cloud saves, in MDB this could make the process fairly quick and seamless.

    It would be cool to play a few turns per day of something like Romance of the Three Kingdoms or Heroes of Might & Magic, with other busy adults sneaking in gaming a few minutes at a time on their phones.

    EDIT: I’m trying to set up a shared savestate to hotseat Laser Squad. I can’t find the savestate file, I can’t change the directories in Global settings, and I don’t know to switch my ‘location’ to ‘public’. I uninstalled MDB but I still don’t see any option to change this. Is it possible to just keep the save states in the same directory as the game itself?

    It’s possible to get by using normal savegames, but save states would be much more powerful.

    in reply to: Warcraft 2 – Hybrid mouse movement #7333
    Aaron_Blain
    Participant

    Cool, thanks!

    I played the first few scenarios of the campaign, and my Absolute hover-without-click method does well enough for placing buildings, but it’s very hard to pull peasants off the gold line and I don’t think it would work for targeting moving enemies with spells. Also, I think switching to Relative would make it much easier to click on the mini map.

    I don’t get to sit down at a computer and play videogames very often, so MDB is huge for me. Thanks again for all your hard work!

Viewing 15 posts - 1 through 15 (of 16 total)