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How do you export/find and upload the msc file?
This is the smallest possible size for the streamed version for me. Note how its almost double the size of the bar.
Eye of the Beholder works brilliantly with the stream widgets. I might share my .msc once its official.
Syndicate have two issues. Reported both but repeating here as a note. First the mouse that cant be clicked in the top of the screen. Even if you click a stream the area. Second is that the minimum size of the streamed area is larger than one of the “powerbars”.
Solved. Thank you.
I tested the new system and managed to create the EoB interface like the mockup. I even have a party order selector that uses the same system. The weird Syndicate resolution is still causing issues though. 🙂
The “white background”? If you mean the lines, its part of the game. Blessed characters.
I ended up with the need to create two separate combos instead of one with toggle, simply because you couldn’t call a “toggle” one from start. Alex other suggestion that I save the proper setup did work, but it gets difficult when you are working on setting your UI up which might require you to restart the game over and over again. Everytime a new UI is saved, the ‘incorrect’ variant need to be set so it is automatically toggled at start.
So I am looking at the video again and it got me thinking if this also can solve a problem I have with Eye of the Beholder. Eye of the Beholder is almost a bliss to play with Magic Dosbox. So tremendously interactive that it feels like it was made for a touchscreen. Except for the fact that you have to Right-Click the hands to attack and the Names to switch. You could create widgets in the sidebars for all the hands. But what if it was possible to use this system you created to mirror sections of the screen to do this, and when you click the mirrored section it right-click instead of leftclick:
Just a thumbs up for “multiple profiles”. Being able to create a Widget that can swap between different profiles would be nice too. When building a UI for wing commander I decided that I would try to make the cockpit screen itself intractable with invisible widgets. After some fiddling I managed to get something that worked extraordinary well. Including an on-off button so I could disable the interface and change to absolute mouse in the game menues. It became a blast to interact with the now intuitive screen, uncovered with a bloated HUD. It was quite easy to control the ship throughout the first mission. Then I realized that you get an entirely different ship during a later mission, and it was back to the drawing board.
This is what it looks like at first glance:
But this is what is going on under the surface:
This is tremendously useful and definitely fix the issue with smaller screens. I can see how it allows a game interface like Syndicate to be controlled. I like how these options provide a gamer with many ways to rethink old UI’s.
It did not help. Something else is going on. It isnt possible to click the top of the screen with fingers either, regardless if i use portrait or landscape mode. I tried the three correction types without success. Mouse works in other titles I tried. Space Hulk for example allow me to click the top of the screen just fine.
I meant “managed to get it accurate” of course.
Another phenomenon. On my Samsung 7 the “Target” in Syndicate is innacurate. Possibly due to the high resolution screen. I have to aim the crosshair way higher in the upper part of the screen (phone flipped into landscape, to the left with power button on top). I managed to get it inaccurate by trial and error. The fact that you cant see the coordinates while moving the crosshair or set it manually made it harder.
While on the topic, I have yet to be able to win the first round on my phone because I cant click the person I am supposed to assassinate befoee he escapes in a car…