JemyM

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Viewing 15 posts - 1 through 15 (of 22 total)
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  • in reply to: Read me first #4651
    JemyM
    Participant

    How do you export/find and upload the msc file?

    in reply to: Syndicate Power Sliders #4638
    JemyM
    Participant

    This is the smallest possible size for the streamed version for me. Note how its almost double the size of the bar.

    in reply to: Syndicate Power Sliders #4635
    JemyM
    Participant

    Eye of the Beholder works brilliantly with the stream widgets. I might share my .msc once its official.

    Syndicate have two issues. Reported both but repeating here as a note. First the mouse that cant be clicked in the top of the screen. Even if you click a stream the area. Second is that the minimum size of the streamed area is larger than one of the “powerbars”.

    in reply to: Wrong Keyboard Issue #4634
    JemyM
    Participant

    Solved. Thank you.

    in reply to: Wrong Keyboard Issue #4628
    JemyM
    Participant

    in reply to: Syndicate Power Sliders #4625
    JemyM
    Participant

    I tested the new system and managed to create the EoB interface like the mockup. I even have a party order selector that uses the same system. The weird Syndicate resolution is still causing issues though. 🙂

    in reply to: Syndicate Power Sliders #4618
    JemyM
    Participant

    The “white background”? If you mean the lines, its part of the game. Blessed characters.

    in reply to: Mouse on/off and issues with Toggle #4592
    JemyM
    Participant

    I ended up with the need to create two separate combos instead of one with toggle, simply because you couldn’t call a “toggle” one from start. Alex other suggestion that I save the proper setup did work, but it gets difficult when you are working on setting your UI up which might require you to restart the game over and over again. Everytime a new UI is saved, the ‘incorrect’ variant need to be set so it is automatically toggled at start.

    in reply to: Syndicate Power Sliders #4583
    JemyM
    Participant

    So I am looking at the video again and it got me thinking if this also can solve a problem I have with Eye of the Beholder. Eye of the Beholder is almost a bliss to play with Magic Dosbox. So tremendously interactive that it feels like it was made for a touchscreen. Except for the fact that you have to Right-Click the hands to attack and the Names to switch. You could create widgets in the sidebars for all the hands. But what if it was possible to use this system you created to mirror sections of the screen to do this, and when you click the mirrored section it right-click instead of leftclick:

    in reply to: Multiple button layouts for landscape/portrait #4581
    JemyM
    Participant

    Just a thumbs up for “multiple profiles”. Being able to create a Widget that can swap between different profiles would be nice too. When building a UI for wing commander I decided that I would try to make the cockpit screen itself intractable with invisible widgets. After some fiddling I managed to get something that worked extraordinary well. Including an on-off button so I could disable the interface and change to absolute mouse in the game menues. It became a blast to interact with the now intuitive screen, uncovered with a bloated HUD. It was quite easy to control the ship throughout the first mission. Then I realized that you get an entirely different ship during a later mission, and it was back to the drawing board.

    This is what it looks like at first glance:
    Wing Commander Android

    But this is what is going on under the surface:
    Wing Commander HUD

    in reply to: Syndicate Power Sliders #4564
    JemyM
    Participant

    This is tremendously useful and definitely fix the issue with smaller screens. I can see how it allows a game interface like Syndicate to be controlled. I like how these options provide a gamer with many ways to rethink old UI’s.

    in reply to: Syndicate Power Sliders #4548
    JemyM
    Participant

    It did not help. Something else is going on. It isnt possible to click the top of the screen with fingers either, regardless if i use portrait or landscape mode. I tried the three correction types without success. Mouse works in other titles I tried. Space Hulk for example allow me to click the top of the screen just fine.

    in reply to: Syndicate Power Sliders #4542
    JemyM
    Participant

    I meant “managed to get it accurate” of course.

    in reply to: Syndicate Power Sliders #4541
    JemyM
    Participant

    Another phenomenon. On my Samsung 7 the “Target” in Syndicate is innacurate. Possibly due to the high resolution screen. I have to aim the crosshair way higher in the upper part of the screen (phone flipped into landscape, to the left with power button on top). I managed to get it inaccurate by trial and error. The fact that you cant see the coordinates while moving the crosshair or set it manually made it harder.

    in reply to: Syndicate Power Sliders #4523
    JemyM
    Participant

    While on the topic, I have yet to be able to win the first round on my phone because I cant click the person I am supposed to assassinate befoee he escapes in a car…

Viewing 15 posts - 1 through 15 (of 22 total)