Al ex

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Viewing 15 posts - 886 through 900 (of 1,074 total)
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  • in reply to: Ultima Underworld installation? #4688
    Al ex
    Keymaster

    Run UINSTALL.EXE in the UW directory, and select Soundblaster Pro for both music and sound effects. ?

    in reply to: Ultima Underworld installation? #4684
    Al ex
    Keymaster

    Gog does weird stuff with its installations sometimes.
    Do the following: rename the file ‘game.gog” to “game.zip”, open it. Then extract the UW folder, and copy it to your phone.

    in reply to: Ultima Underworld installation? #4683
    Al ex
    Keymaster

    Gog does weird stuff with its installations sometimes.
    Do the following: rename the file ‘game.gog” to “game.zip”, open it. Then extract the UW folder, and copy it to your phone.

    in reply to: The Elder Scrolls 2 : Daggerfall #4668
    Al ex
    Keymaster

    FYI, the free download from Bethesda should already be patched: https://elderscrolls.bethesda.net/en/daggerfall

    in reply to: The Elder Scrolls 2 : Daggerfall #4666
    Al ex
    Keymaster

    If it’s a regular DOS patch, you should be able to install it in Dosbox without problems.
    I don’t think this patch version is really important, though. I have it installed, and the patch notes only say:

    Patch Fixes, version 1.07.213
    =============================

    FIXED:
    * Fixmaps and Fixsave have been updated to work with any install size.
    Fixmaps will require that the file MAPS.BSA be installed on your
    hard drive as it is modified by the program. If this file is not
    found, you will be given the option to copy it over.

    in reply to: Read me first #4652
    Al ex
    Keymaster

    Long press on the game you want to export, follow the onscreen instructions.
    The exported file is in /sdcard/MagicBox/Export
    It’s a simple zip file, btw.

    You can upload it to any cloud service you lile, e.g. Google Drive, and share the link.

    in reply to: Bluetooth keyboard without F1…F12 #4649
    Al ex
    Keymaster

    Very good! ?
    I’d vote for option #2, because it minimizes the hassle. #1 would require to set up every single combo widget, while in mapper options, you can simply keep adding keys.

    in reply to: Bluetooth keyboard without F1…F12 #4647
    Al ex
    Keymaster

    Sorry, that was a feature request for Tony, the developer. I realize it was a bit misleading.
    Atm, there is no widget that will turn the Voodoo mapper on/off, but it never hurts to ask. Most of this app’s features came to life by people asking for them. ?

    in reply to: Syndicate Power Sliders #4644
    Al ex
    Keymaster

    It’s exactly the same.

    in reply to: Syndicate Power Sliders #4643
    Al ex
    Keymaster

    Will do that…?

    in reply to: Syndicate Power Sliders #4641
    Al ex
    Keymaster

    Regarding the mouse thing, check this out. I’ve combined the menu screen and the game screen. You can clearly see how the game screen is using less screen space, leaving black borders at the top and bottom. This causes the absolute mouse being off.

    Funnily, the relative mouse is working fine, even though its clicks in the stream window are translated into absolute mouse clicks.

    in reply to: Bluetooth keyboard without F1…F12 #4640
    Al ex
    Keymaster

    You can remap the number key row to F1-F12 with Voodoo control, but then you won’t be able to use the number keys.
    A solution would be an additional Deadly Strike option, that will turn the Voodoo mapping on/off.
    And if you could in addition map this widget to a key on your external keybard, there’s be a perfect fix. Don’t know if this is possible, though.

    in reply to: Syndicate Power Sliders #4631
    Al ex
    Keymaster

    Cool layout? Or “cool, now I know how to fix the mouse in Syndicate”? ?

    in reply to: Syndicate Power Sliders #4627
    Al ex
    Keymaster

    Which means, if we could change the relative position of the absolute mouse reference point, this could be fixed.

    in reply to: Syndicate Power Sliders #4626
    Al ex
    Keymaster

    That looks really ingenious. ?

    Syndicate is weird. They’re obviously using the whole screen, but displaying the game and mapping the mouse only onto parts of it, hence the black borders on top and bottom. Now, Dosbox doesn’t know better, of course, and wants to use the whole screen. That’s why it always goes off target, because no matter what I use for manual mouse correction, it always calculates from the top left corner.

Viewing 15 posts - 886 through 900 (of 1,074 total)