Al ex

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Viewing 15 posts - 511 through 525 (of 1,074 total)
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  • in reply to: Fan Games Win 32 issue #7190
    Al ex
    Keymaster

    Once you’ve launched your game/Windows image, press the back button for more options, especially “Add virtual buttons” for all the widgets.

    in reply to: Fan Games Win 32 issue #7188
    Al ex
    Keymaster

    Glad you got it working! ?
    In fact, what’s so special about Magic Dosbox is that it offers a ton of options and widgets with all sorts of additionak functions. What you’re looking for in particular is manual mouse correction, and the telescope widget.

    in reply to: Fan Games Win 32 issue #7186
    Al ex
    Keymaster

    Well, it might be possible, but you’ll have to setup Win95 in Dosbox. There’s a video tutorial here on the website.
    It’s rather difficult though, and for legal reasons (it’s still protected by copyright), Win95 can’t be distributed with Dosbox.

    “Win9x” simply means “either Win95 or Win98”. ?

    in reply to: Fan Games Win 32 issue #7183
    Al ex
    Keymaster

    Welcome! 🙂

    “This game is made for running on Win32.” means exactly what it says: it’s a Windows game, most likely Win95 or Win98. It cannot be run in a DOS environment. So you’ll have to install Windows 95 in Dosbox (tricky). No guarantees it’ll work then, of course, Win9x support in Dosbox is highly experimental.

    in reply to: Windows 95 #7180
    Al ex
    Keymaster

    The “#” merely tells mDosbox (and pretty much every other backend tool) to ignore that particular command line.
    So all you need to do is just
    #cycles=max 120%
    cycles=40000 (or “fixed 40000”, it’s the same)

    You can leave the cycle up/down lines in, or comment them out, it doesn’t matter. They only tell Dosbox (on PC) how many cycles to increase or decrease when you press the key combo (not sure, I think it’s Ctrl+F11/Ctrl+F12 or so). They don’t do anything in mDosbox, afaik.

    in reply to: Windows 95 #7176
    Al ex
    Keymaster

    Ah, I just remembered your other post (did you chance your profile pic?). I’ll add your phone to the benchmark list. 🙂

    in reply to: Windows 95 #7175
    Al ex
    Keymaster

    Alright, that’s definitely fast enough. I made that layout on my old Note 4 (Snapdragon 805), and it only scored 1380 realtics (with root & tweaks, 2180 with stock settings).

    So. Weird issue, I just launched the game on my phone, and experienced no slowdowns/hiccups whatsoever (Galaxy S9+). I’d suggest you try a fixed cycles setting next, not too high, like cycles=40000 or so. That should more or less equal a decent pentium’s speed, but leave a lot of free cpu resources.

    in reply to: Windows 95 #7173
    Al ex
    Keymaster

    The Kirin 710 is on par with the Exynos 7885. At least when it comes to single core performance, and that’s what matters for Dosbox. It’s possible, though not necessarily the case, that your cpu is a bit too weak to provice constant speeds in Win95 emulation.
    On the other hand, your cpu is twice as fast as the Exynos 7880, which should be enough, unless the Exynos handles certain cpu operations more efficiently (like the infamous NEON performance hit on old Snapdragons).

    Just to rule this out, could you run the benchmark please, and tell us the result?

    Benchmark

    Also, you can try fixed cycles. This can cause a lot of other issues, but Age of Empires isn’t very demanding for a Win95 game (a Pentium 60 was enough back then). So maybe you can find a setting that’s low enough to provide stable speed.

    in reply to: Windows 95 #7169
    Al ex
    Keymaster

    Might have all kinds of reasons, your smartphone’s cpu being one of them of course. Win95 is terribly buggy, it’s a miracle it’s even working so well. Just some things off the top of my hat:

    – The choppiness you’re describing, does it persist while the unit is selected? Or does it vanish after you have selected the unit?

    – And the frame limit you’re describing, are you referring to frameskip? Higher values should increase performance, and smooth out sound playback at the cost of visual quality.

    – Are you using fixed cycles? If so, the game will become choppy when the cycles setting overloads your cpu. In that case, set cycles=max in expert settings (cycles=max 105% for even higher performance).

    in reply to: Age of Empires issue #7164
    Al ex
    Keymaster

    Hard to tell. Win98 is buggy af in Dosbox anyway. First step should always be to test it in Dosbox on a Windows/Linux PC.

    in reply to: Age of Empires issue #7162
    Al ex
    Keymaster

    Ah, no. I tried it, and also looked at the screenshots I posted along with the layout. Seems like the black mouse cursor box was an issue back then already. I guess it was so minor that I didn’t bother with finding a fix. ?

    in reply to: Age of Empires issue #7161
    Al ex
    Keymaster

    You can try the AoE profile I’ve posted in the .mgc section here on the forum.

    Ingame stutters can happen if your cpu is too weak, of course. But it’s also very likely just an issue with the game itself and/or Win95. It’s all very experimental, after all.

    in reply to: Age of Empires issue #7159
    Al ex
    Keymaster

    Hi, and welcome! ?

    I dimly remember the mouse cursor issue. Do you have SVN core in your AoE profile enabled?

    I’ll reinstall the game and see how it looks on my phone.

    in reply to: Win XP games on Android? #7157
    Al ex
    Keymaster

    I’m sorry to burst your bubble ?, but no chance, unless you use something like Bochs or Qemu.
    Dosbox simply doesn’t support WinXP. Also, even if you could install it, WinXP would run painfully slow. To make things worse, the ARM cpu structure is very different from x86, so it’s even harder to emulate the advanced cpu functions needed.
    If you’re in the mood for tinkering, you can take a look here:
    https://www.instructables.com/id/Run-Windows-XP-on-Android-Device/

    But don’t expect anything near usable to come from it, it’s only a proof of concept.

    in reply to: Tomb Raider 1 #7150
    Al ex
    Keymaster

    As long as there’s no Glide wrapper for Android, 3Dfx will be painfully slow, because all the nice effects have to be software rendered in Dosbox. ?‍♂️

    There was a native Android port on Google Play, with hires 3Dfx-like graphics. But for some reason, Square Enix pulled it from the store. ?

Viewing 15 posts - 511 through 525 (of 1,074 total)