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adminKeymaster
No, unfortunatelly, font resize is not implemented now. But you are right, it definitely must be done
adminKeymasterConnect physical mouse and press mouse wheel to hide double cursor. Connect physical keyboard and it should work. Or maybe i dont understand question.
adminKeymasterHi,
I think yes, but switching may kill the application. Bute yes, it ia possible. I can check it when I will be by pc.
adminKeymasterHi,
I think yes, but switching may kill the application. Bute yes, it ia possible.
adminKeymasterThen please revert it back. Did you try to load game from private storage? Land of Lore 1 should work without issues, but android 11 had various bugs in SAF. So I would try yet the private storage. And if it still freezes then i would re-run setup.exe or re-download game, because some files may be broken. I dont know how did you get the game on your phone. This often happens if people copy many small files between windows and android, and when they forget to press “safely remove device” at the end.
adminKeymasterHi,
What is your android version? If is android11+ and you use public storage then try turn off “storage optimization” in global settungs and please try again.
adminKeymasterHmm pixel trap is independent of your new screen, it depends on game resolution and pixels in texture. I can make some tests.
Edit: is there some specific place in the game where pixel trap does bot work always?
adminKeymasterProfiles are saved in % dimension. If you change devices with different resolution and dpi then text may not fit in boundaries. Just now you must increase text boundaries. I should implement +/- for text size across all widgets, this would be solution. Text has now fixed size recalculated with device dpi. This may lead to slightly bigger/lesser letters if is profile imported to other device. Resulted text may be out of boundary
adminKeymasterI believe in this case is conflicting wrong sound card or irq. I experienced mysterious slownest several times in the past. Re-setup game’s install.exe ot setup.exe with correct sound card should fix it.
adminKeymasterAllright, but did you launch install.exe? And did you set the sound card in install.exe?(not in game profile). You must set sound card in game profile (your emulated machine) and the same in mm3’s install.exe program (in ms-dos was not plug-and-play detection for sound card, user had to instruct the program manually which sound card is in the pc)
“mount c c:\games\MM3” cannot work, you are not on windows.
You can use “mount c /android/data/bruenor.magicbox/files” for private application folder or “mount c:
” for public storage on android 11+ (you must grant read/write permissions in initial survey on some folder). Public storage for android 10 and below can be “mount c /storage/emulated/0/” for example. Google messed it terribly. But generally “mount c:
” is correct. It replaces with granted path. What is your android version?
adminKeymasterDid you run install.exe and set sound card in that utility? And what it tries to mount? There should be info about path which it tried.
adminKeymasterTry sbtype=sb16. But this is only a better sound. If in mm3 config is set midi then change it to sound blaster, this can make the slownest. Else all looks good. Do you run it from sdcard or internal storage?
adminKeymasterCan you re-downlpad the game? Maybe some file is broken. I tried it now and it loads fine.
adminKeymasterHm, in game profile – scroll to main program and press button “get”. Generate expert config and paste it here please.
adminKeymasterHi,
Mm3 must work fine. Let the performance in game profile on automatic. The only thing what comes on my mind is that the game what you downloaded has is set to different sound card then you have in game profile (game profile is setup of your emulated machine). Run install.exe from mm3 directory and set it to sound blaster 16.
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