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Viewing 15 posts - 916 through 930 (of 1,381 total)
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  • in reply to: Dukes caribbean runtime error #5125
    admin
    Keymaster

    This is weird, magic dosbox svn is based on revision 4019, it should create these files. Do you store duke executables on sdcard or on main storage?

    in reply to: SD Card write access issue #5119
    admin
    Keymaster

    Hi,

    It happens on some devices, It is bug in android. This bug is there long time and seems google will never fix it. Total commander fights with this problem too and asks automatically for permissions if these are lost. Maybe I can do the same.

    Please, try total commander too, asks for permission after restart?

    in reply to: SD Card write access issue #5117
    admin
    Keymaster

    Hello,

    If you set permissions then you should see path in label. If you restart device, then is that label empty or is path still there(but magic dosbox cannot write to sdcard)?

    in reply to: ULTRASND #5112
    admin
    Keymaster

    Thank you, sounds great:)

    in reply to: Dukes caribbean runtime error #5105
    admin
    Keymaster
    in reply to: Dukes caribbean runtime error #5102
    admin
    Keymaster

    I saw some patch in the vogons link, maybe it can help…

    in reply to: Dukes caribbean runtime error #5100
    admin
    Keymaster

    This is error inside application

    in reply to: Dukes caribbean runtime error #5096
    admin
    Keymaster

    Thanks Larrynho for link, there is written that svn should fix this error.

    Try turn on “svn core” in game profile, hope it helps

    in reply to: Daggerfall #5095
    admin
    Keymaster

    HI, I think Alex setups expert settings and at the end he usually adds “exit”. If are paths in expert settings set incorrectly then dosbox starts and immediatelly quits:)

    You have two choices, first disable expert settings and setup GUI, or fix paths in expert settings

    in reply to: L2/R2 Not Mappable #5080
    admin
    Keymaster

    All nvidia shield devices detects L2/R2 correctly. They dont have problems 🙂

    in reply to: L2/R2 Not Mappable #5067
    admin
    Keymaster

    This is a bit messy. Manufacturers creates gamepads with L1/R1 and L2/R2 like a buttons or axis. Happens that they L2/R2 is not real L2/R2, instead they send L1/R1 axis, but label is L2/R2. Ok, what I want to say is, that Magic Dosbox does not handle axis brake/gas which are not L2R2, but many manufacturers label them like L2/R2. In next version this will be fixed and in buttons mapper you will see L2/brake or R2/gas by detecting these buttons

    in reply to: Duke nukem 3d too slow #5063
    admin
    Keymaster

    In Blood you can face the same issue, just change resolution to 320×200 and it should work.

    Dreamcast, I think, is GPU more dependent, unlike dosbox which needs CPU.

    I know that dosbox has many places which can be optimized, f.e I read post on vogons in which one guy talks about improving cpu emulation by 25%, hope it will be reality in near feature

    in reply to: List of supported Win3.1 and Win9.x Games #5056
    admin
    Keymaster

    Yes, Kirin 650 is very good cpu for emulators. And they have one better Kirin 930 – installed in Honor 8 or Honor 9. In doom time demo it scores better then nvidia shield tablet 🙂

    in reply to: List of supported Win3.1 and Win9.x Games #5048
    admin
    Keymaster

    I work on save states patch here
    https://www.vogons.org/viewtopic.php?f=32&t=53116&start=40

    Now it is good enough, even not everything is handled. But this thread is about something else

    in reply to: List of supported Win3.1 and Win9.x Games #5042
    admin
    Keymaster

    Hi, now I focused on sabe states, but raw daum build is already ported. It has bugs and is slower then current builds, but I hope, next year I can make it faster. Advantage is, much bigger compatibility with win9.x. Unfortunately without 3dfx support

Viewing 15 posts - 916 through 930 (of 1,381 total)