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adminKeymaster
Interesting, it works on non rooted device?
adminKeymasterHello, what do you mean with custom widget? Picture?
Every widget can have custom foreground and background image. Go to widget properties and press orange plus near image design on top. Images are automatically downscaled to 192×192 if are larger.
If you need image with higher quality you must put image manually to game profile folder located in magicbox/games/data
Larger images are good if you play with multiple layers and you want use big image like a menu (f.e.)
adminKeymasteropen bag in design mode and long touch on widget which you want remove
adminKeymasterYes, now you cant switch between profiles, I must fix it. Can you give me example when you need it, so I can better imagine what you mean.
And what you mean with that you downloaded design off store? Do you mean mgc file?
Please post here images, its hard to understand what you mean
adminKeymasterHi,
Structure is slightly different. Currently only one profile is configurable from GUI. But contains configuration for player 1 and 2. Player 1 is assigned to first registered gamepad, player 2 to second.
In future I want add support for more profiles, each will contain configuration for both players. But this takes time.
Seems you need only switch gamepads configuration, right? Do you have not enough buttons on your gamepad? Can you give example why you need it?
I am not sure with ps4 touchpad, i am not sure in which form are these events delivered to application. I own ps4, i can try it in free tome, is it possible use ps4 gamepad with android without root?
adminKeymasterFixed, thanks for warning, seems I must move mgc file away from mediafire
29. August 2017 at 12:47 in reply to: Eagle Eye Mysteries in London Setup Doesn't Recognize the Sound Blaster Card #4843adminKeymasterHmmm usually you setup in game setup sounds and music 2 options)…are there two options?
adminKeymasterI was preparing for this answer one day 😀
Well, I must say this idea is great. If I know it at beginning of development, then is implemented since then. It can solve various situations what I solve now with specialized widgets. Of course this idea can’t handle all situations and after all, these specialized would be implemented too.
So, question is – is this idea still worth of implementation? Is there at least one situation what can be handled significantly better with this idea then with current implementation?
Please don’t take this question wrong, I will be very happy if as many people as possible can write down here situations what can be fixed with implementation of this idea and which can’t be handled by current offer.
Why I still didn’t make decision?
Exactly like with layers implementation, I need rewrite a lot of core code. This is not fun. With layers I was 100% sure that this brings significant improvements. It took me 8 versions until the code was prepared for layers. Now it is not so dramatic, but there are various complications. Android sends really many touch events which are evaluated against collisions. With multiple layers it is yet more work, but still not bad, because I finish detection when I found first widget. But this idea needs scan all widgets over all layers below finger. This needs implement binary trees or other help for faster detection. And of course all flags like “activate on tap only”, “deactivate on leave” etc must be functional.
25. August 2017 at 20:54 in reply to: Error When Trying to Run The Adventures of Willy Beamish CD #4833adminKeymasterIf you want, send me an email to magicbox@imejl.sk
25. August 2017 at 9:56 in reply to: Error When Trying to Run The Adventures of Willy Beamish CD #4825adminKeymasterHi, yes, you are right, I do the same, I move inner circle almost to bottom, this way I get larger front area and smaller back area. This is good for me. In addition I found more comfortable for me to not enable diagonals for 4way key mop. This is good for doom and hexen. But for duke3d 4th mop type – native with full range. Of course physical gamepad is better for fps games, touch screen is not so “handy” for fps, but I played and finished duke3d and doom well on my phone. And now I often use one button for strafe, I found it very useful.
22. August 2017 at 17:47 in reply to: Launch a Magic DOSBox game with ARC Browser (or any other app) #4821adminKeymasterI didnt try to run it in kodi, i only use it for movies, but your command doesnt look good for me
android.intent.action.intent_msg1
Is incorrect i think. Magic dosbox accepts intent with name intent_msg1 and with value game id.
But you should ask on kodi forum how can kodi construct intent and send it to application.
adminKeymasterHmm maybe you can try download another installation files. And you can try both cores (svn and normal), maybe there is difference
adminKeymasterI don’t know…i sent you my mgc file
adminKeymasterlook at my command and yours, you added enters between images, there should be spaces
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