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Viewing 15 posts - 886 through 900 (of 1,381 total)
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  • in reply to: What’s wrong with my images? #5219
    admin
    Keymaster

    if you dont import images with ‘+’, then you must add prefix user_ to image, for example user_gamepad_image.png

    in reply to: .mgc MASTER LIST #5214
    admin
    Keymaster

    Thank you for this list, it makes things much easier πŸ™‚ Soon I will add mgc for Dungeon Master 2

    Me

    in reply to: Leisure Suit Larry 5 #5210
    admin
    Keymaster

    About layer duplication – yes this is not implemented, but you can try “import widgets” from same game. It could work…in worse you will report bug πŸ˜€

    in reply to: Leisure Suit Larry 6 (Floppy) #5205
    admin
    Keymaster

    Veeery nice work πŸ™‚

    in reply to: Windows 95 wont boot #5204
    admin
    Keymaster

    Seems path to image C is wrong

    in reply to: List of supported MS-DOS Games #5202
    admin
    Keymaster

    Please post information about absolute/relative mouse support too. I like to update info

    in reply to: Clicking buttons with relative mouse #5197
    admin
    Keymaster

    But if target widget is what you need that what is wrong with this widget? I am still a bit out…please can you explain it in other way ? πŸ™‚ Sorry for my dumbness

    You said :
    >the result is fragile (can loose precission when migrating the game config to another device), and it’s a lot of work.
    No, magic dosbox remembers universal coordinates, they are device independent

    EDIT : Ah ok, now I understand, it makes sense. I must think about it. Sounds like “excluded relative mouse area”.

    in reply to: More precise mouse emulation on BT joysticks #5196
    admin
    Keymaster

    If possible, try enable console mode and try control blue cursor with analog stick. Here I implemented in the past something similar. Is it near to expectation?

    in reply to: Prevent mouse click with absolute mouse #5195
    admin
    Keymaster

    You can use mouse widget configured to “move”

    in reply to: Clicking buttons with relative mouse #5192
    admin
    Keymaster

    add an option into the widget that would set the streaming source selection identical to the size and position of the widgetl
    Sorry, I dont understand πŸ™

    Yes website is out of date, but will try fix it during christmas time.

    If you are interested in streaming widger then chceck video on main page

    If you press navigation widget then current mouse can be changed to absolute for a time while you hold widget

    in reply to: Clicking buttons with relative mouse #5189
    admin
    Keymaster

    Hi,

    If you need only click then I can new option to target widget. I must check it. But v58 is closed and almost ready for release, so it must wait for further release.

    Probably you need mouse navigation widget

    Btw, why not use telescope widget with streaming mode, it supports absolute mouse.

    in reply to: Heroes of Might and Magic 1 #5184
    admin
    Keymaster

    Hah, this is surprise:) Must try it. And no, the resolusion is device independent, it will work

    Edit : Yes it works, not so good like it should but works. Seems like game “fixes” cursor position in some situations which desynchronizes cursor.

    in reply to: More precise mouse emulation on BT joysticks #5183
    admin
    Keymaster

    I came to this point in the past, but it needs tune various details which make me headache. Thats why it is not still implemented:)

    in reply to: More precise mouse emulation on BT joysticks #5181
    admin
    Keymaster

    So, you want calculate “speed” dynamically, right?

    Joystick moves in range -1.0 to +1.0, usually range from -0.25 to 0.25 is deadzone, which must be. This means you have active range from -1.0 to -0.25 and from 0.25 to 1.0.

    Probably you want split active range to smaller ranges and each will set another speed value? Right?

    in reply to: More precise mouse emulation on BT joysticks #5175
    admin
    Keymaster

    Hi, I understand that sensitivity would be better. “Speed” is used because avoids many problems.

    can you describe how it should work?

Viewing 15 posts - 886 through 900 (of 1,381 total)