Forum Replies Created
-
AuthorPosts
-
adminKeymasterif you dont import images with ‘+’, then you must add prefix user_ to image, for example user_gamepad_image.png
adminKeymasterThank you for this list, it makes things much easier π Soon I will add mgc for Dungeon Master 2
adminKeymasterAbout layer duplication – yes this is not implemented, but you can try “import widgets” from same game. It could work…in worse you will report bug π
adminKeymasterVeeery nice work π
adminKeymasterSeems path to image C is wrong
adminKeymasterPlease post information about absolute/relative mouse support too. I like to update info
adminKeymasterBut if target widget is what you need that what is wrong with this widget? I am still a bit out…please can you explain it in other way ? π Sorry for my dumbness
You said :
>the result is fragile (can loose precission when migrating the game config to another device), and itβs a lot of work.
No, magic dosbox remembers universal coordinates, they are device independentEDIT : Ah ok, now I understand, it makes sense. I must think about it. Sounds like “excluded relative mouse area”.
adminKeymasterIf possible, try enable console mode and try control blue cursor with analog stick. Here I implemented in the past something similar. Is it near to expectation?
adminKeymasterYou can use mouse widget configured to “move”
adminKeymasteradd an option into the widget that would set the streaming source selection identical to the size and position of the widgetl
Sorry, I dont understand πYes website is out of date, but will try fix it during christmas time.
If you are interested in streaming widger then chceck video on main page
If you press navigation widget then current mouse can be changed to absolute for a time while you hold widget
adminKeymasterHi,
If you need only click then I can new option to target widget. I must check it. But v58 is closed and almost ready for release, so it must wait for further release.Probably you need mouse navigation widget
Btw, why not use telescope widget with streaming mode, it supports absolute mouse.
adminKeymasterHah, this is surprise:) Must try it. And no, the resolusion is device independent, it will work
Edit : Yes it works, not so good like it should but works. Seems like game “fixes” cursor position in some situations which desynchronizes cursor.
adminKeymasterI came to this point in the past, but it needs tune various details which make me headache. Thats why it is not still implemented:)
adminKeymasterSo, you want calculate “speed” dynamically, right?
Joystick moves in range -1.0 to +1.0, usually range from -0.25 to 0.25 is deadzone, which must be. This means you have active range from -1.0 to -0.25 and from 0.25 to 1.0.
Probably you want split active range to smaller ranges and each will set another speed value? Right?
adminKeymasterHi, I understand that sensitivity would be better. “Speed” is used because avoids many problems.
can you describe how it should work?
-
AuthorPosts