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Viewing 15 posts - 781 through 795 (of 1,381 total)
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  • in reply to: Looking for ideal Duke3d setup #5819
    admin
    Keymaster

    This new flag “passthrough” should help you.

    in reply to: Looking for ideal Duke3d setup #5817
    admin
    Keymaster

    Thanks, this can help

    in reply to: Looking for ideal Duke3d setup #5813
    admin
    Keymaster

    Well, third way is really only widget.

    Sorry for this brainstorming, I need it…

    If we focus on widget, what it will do? We must think in MS-DOS programming. You need to implement the ability to look up, down, turn to right and left. Plus fire.

    Fire is single keyboard/gamepad button. This is easy, it starts fire when you touch widget (ON_TOUCH_DOWN) and ends on widget’s event ON_TOUCH_UP. Easy.

    Now, turn to left/right, aim up/down. How these actions can be performed in MS-DOS duke3d? Axis, mouse, keyboard, ….

    Please write what do you expect.

    in reply to: Looking for ideal Duke3d setup #5812
    admin
    Keymaster

    I agree, playing duke on your video looks cool. I am interested, but I am slow programmer, some things takes me long time. And implementing this is not work for 3-4 hours. I really need get familiar with these controls.

    First idea was that I can add new flag “passthrough” to general widget’s properties. This means, that finger events will not be catched by first founded widget, but will continue down through widget’s tree to the main surface where you control mouse. But probably inside widget you will need process mouse events (or axis) on different speed (for better aim). This makes a lot of complications.

    Another idea was implement completely new control schema according to beloko’s with possibility switch between schemas in general settings. Current schema is very complicated due gestures and various widget events. Having new “light” schema, without gestures would be at the end easier way.

    Both has advantages and disadvantage, takes a lot of time and cannot be done from recording. I must play and think about during gameplay

    in reply to: Looking for ideal Duke3d setup #5808
    admin
    Keymaster

    And where can I buy that duke3d app which you use in video? I was searching on web but without success…

    in reply to: Issue with Placing Widgets on Samsung S8 #5785
    admin
    Keymaster

    Thank you. I only implemented good ideas of many people.

    Widgets remembers initial orientation and stays in this orientation even you rotate device. This way it was designed from beginning and prevents many problems.

    Current version 62 has bug which is there long time, sometimes on startup are widgets loaded in incorrect orientation, but I did not worked on that, because simple restart fixes it. But now, due immersive mode I rewrote some stuff and it will work correctly. This is related to that problem with right side described by you.

    Walkthrough widget uses WebView control provided by android system (you can update it through google play). In reality it is simple web web browser. This supports txt files well (and probably images too), I can look at this. I am not sure about pdf. I will look at this in free time.

    Yes, I know switching layers action is not very intuitive, I got several warning from users. I will think about it.

    in reply to: Issue with Placing Widgets on Samsung S8 #5783
    admin
    Keymaster

    I found that problem now when I implemented true fullscreen mode. It is magic dosbox bug. I save screen size at startup and on orientation change, but navigation bar hides a bit later, so screen size is not updated. Game texture is updated a bit different way. If there will be no other problems then it will be fixed in next version.

    in reply to: Issue with Placing Widgets on Samsung S8 #5780
    admin
    Keymaster

    Hi,

    Please could you make video, I like to see it. This is really weird.

    True fullscreen mode (immersive) is not now supported, but it should be in next version

    in reply to: Bring up the "layer" menu ? #5765
    admin
    Keymaster

    Hmm this is weird, but I am happy that it works again 🙂

    in reply to: Bring up the "layer" menu ? #5755
    admin
    Keymaster

    Hi,

    See video at 1:20 minute. You must enter design mode.

    in reply to: help about fallout 1 patches #5743
    admin
    Keymaster

    No, it cannot work this way. Installing win95 is complicated. At beginning you need HDD image. Then win95 bootable cd. In limbo you mount hdd and cd. Then you install win95 to this hdd.

    This video is for old limbo, but may help you

    in reply to: help about fallout 1 patches #5741
    admin
    Keymaster

    It is not tutorial on few lines 🙁 If you want make it on android then pick limbo pc emulator, should work better.

    in reply to: Is Mouse(Scroll) Wheel emulation already exist? #5709
    admin
    Keymaster

    Yes, that makes sense. In the future I want implement possibility to bind some action to wheel up/down. Now I work hardly on console mode which can access magic dosbox on android tv

    in reply to: Is Mouse(Scroll) Wheel emulation already exist? #5707
    admin
    Keymaster

    I think it never existed in ms-dos…or can you explain your need a bit more?

    in reply to: Use of Android Clipboard #5704
    admin
    Keymaster

    I saw somewhere on vogons patch or post about clipboard between dosbox and windows OS. I can check it and if it will be usable then I can fix it for android. But I can do it a bit later, now I hardly work on long requested feature and I want stay focused on this as much as possible 🙂

Viewing 15 posts - 781 through 795 (of 1,381 total)