SongJiang

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Viewing 15 posts - 1 through 15 (of 71 total)
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  • in reply to: Swipe directions are super confusing #10583
    SongJiang
    Participant

    Always confused me too. I have to try in game immediately each time I configure it and I fail most of the time even with the arrows showing the directions in the layout editor XD

    SongJiang
    Participant

    For example, Bandit Kings mgc let me a black screen on start. I set up a “start” action for this game that show the “intro” layer. I also set up a lot of Pixel traps to trigger specific screens and hide/show layers accordingly, for this game. But if I let the pixel trap function enabled, the “start” action is cancelled immediatly. It’s like some pixels traps running every frames and trigger their “hide all layer” action at every frame. Really difficult to explain it properly since I don’t really know what is happening.
    On other hand my Tomb Raider mgc seems to works :/

    SongJiang
    Participant

    Yes I see, it sounds obvious. But the biggest issue I have is for example:
    My Bandit kings of ancient China profile always work on my S7, but when I try to use it on my p30 it seems the pixel trap has difficulty to work sometime it catch the right screen, most on the time, it’s not.
    Even more weird: I did my Sherlock Holmes profile on the p30, was working few at the time I published it here. Now it’s not anymore and I still have the same p30… again, seems pixel trap but I’m not sure xD

    SongJiang
    Participant

    I have issues with profiles too. Since I change my phone (Samsung S7 to Huawei p30 pro) my own profiles (the more complex ones, involving pixel traps) don’t work anymore and since recent version of magic dosbox, some texts are cut or misaligned. A change in how font are rendered I guess? I think some profiles needs to be redone.

    in reply to: Leisure Suit Larry 5 #10277
    SongJiang
    Participant

    Hi ! New version released, for players who prefer to keep original aspect ratio 😉
    Look at last screenshots.

    in reply to: Batch commands #9558
    SongJiang
    Participant

    I could be wrong but everything you can do with standard dosbox can be done with magic dosbox (or almost) since it’s a standard dosbox port.

    in reply to: Storage Access Framework Performance #9203
    SongJiang
    Participant

    Ok so I don’t know if results will help:
    20
    6
    65
    (Results are between 15-30/5-8/55-70. Very flexible.

    Direct c++ results are:
    1
    1
    1

    in reply to: Storage Access Framework Performance #9192
    SongJiang
    Participant

    Hi ! I’m sorry I tried to test it on my Huawei P30 pro (android 10) and cannot get working.
    When I click on ‘All Files’ it open me the app informations. I can uninstall it or force it to stop and get some information about data. I take care to let the app access to the storage. But the folder saftest isn’t created. Do I have to create this folder myself?

    in reply to: Target Trouble #9007
    SongJiang
    Participant

    Great ! It sounds clear to me that the pixel trap might be the cause of your problem. It could be because the widget was disabled (because pixel trap disabled it due to the cursor) that it simply “didn’t work”.
    The move mouse trick is a good way to deal with the cursor annoyance. I used it in a lot of adventure games layout where you want the user click on the screen to do the action but don’t want the ugly cursor stay on the place where the user click. I usually move it after a click on the down right (or left) corner of the screen. Good way to hide it.

    Good luck for next steps 👍

    in reply to: Target Trouble #9004
    SongJiang
    Participant

    Maybe it could work by calling another deadly strike/combo widget ?
    I mean in your widget:
    Absolute mouse
    Reset mouse
    Deadly strike/combo

    And in the new combo called previously:
    Wait X ms
    Click target
    Relative mouse

    Anyway, the Al_ex solution sounds way easier

    in reply to: Ultima VI – The False Prophet #8979
    SongJiang
    Participant

    The gestures (as double click and swipes) work on top of widget only if the widget is set to ‘non blocking’.

    in reply to: Enable/disable Pixel traps on the go #8975
    SongJiang
    Participant

    Why you didnt add ? I don’t know XD

    SongJiang
    Participant

    I didn’t test this game, but I can confirm it happen on some others games. Can’t remember wich ones. Low cycles are the solution as Al_ex said.

    in reply to: Might and Magic: World of Xeen #8945
    SongJiang
    Participant

    You can even use Pixel Trap for deeper functions, like changing how some games work to make them better with touchscreen. I did this for Lost Files of Sherlock Holmes. Pixel Trap are just miraculous.

    in reply to: ULTRASND #8935
    SongJiang
    Participant

    Did you try this ?

Viewing 15 posts - 1 through 15 (of 71 total)