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Viewing 15 posts - 391 through 405 (of 1,074 total)
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  • in reply to: Duke Nukem 3D Atomic #7667
    Al ex
    Keymaster

    800×600 is extremely taxing. Beloko’s ports are interpreters, similar to ScummVM, so there’s no emulation involved.
    I’d suggest you use 640×400, and maybe an upscaling filter (normal2x).

    in reply to: Lineage OS and magic dosbox? #7662
    Al ex
    Keymaster

    It should. Rooting or flashing a custom OS is always risky, and potentially buggy, but it’s still Android after all.

    It seems like you have no experience with this kind of stuff though (forgive me if I’m wrong), so I strongly advise you to read all you can find about it beforehand. You can easily brick your device with just one false step during the process.

    in reply to: Might & Magic VI – The Mandate of Heaven #7660
    Al ex
    Keymaster

    You’ll need Windows 95, MM6 was never released for DOS.

    in reply to: .mgc MASTER LIST #7658
    Al ex
    Keymaster

    Alright, it’s back. That’s a weird one. ?
    It’s as if you had only permission to write posts, but not publish them. And only in this particular, your very own, thread.
    You can of course try to create a new one, and copy/paste the html content of your old topics.

    in reply to: Android mouse cursor and dos cursor not synced #7655
    Al ex
    Keymaster

    Yes. ScummVM only used the game data, and runs it independently from the original executable files, so it can easily implement its own mouse controls. Hence it is not an emulator, but an interpreter, and, while great for nostalgia, never 100% like the real thing.
    Whereas Dosbox, and every other emulator, offers the full experience, including all flaws and drawbacks that were present in the original OS and games.

    Moonlight streaming does another thing, and I’m not even sure if it would work out for all DOS games. Because you would still have to deal with the weird input controls those devs of old were doing. So chances are that work put into a similar implementation would be ultimately a waste of time. ¯\_(ツ)_/¯

    in reply to: add a second r/w drive option to GUI #7653
    Al ex
    Keymaster

    Yeah, that was some pretty advanced tech back in the day. ?

    in reply to: Android mouse cursor and dos cursor not synced #7650
    Al ex
    Keymaster

    Unlike Dosbox, ScummVM doesn’t emulate games, but works as an interpreter. The advantage is that it’s not restricted by all the weird stuff DOS programmers did (to mouse implementation, for example ?).

    On the other hand, emulators like Dosbox are much closer to the original, and just run games, whereas in ScummVM, the devs need to code support for each game individually.

    in reply to: Choppy sound in Daggerfall #7640
    Al ex
    Keymaster

    Now that is weird. Maybe create a new game profile, and paste the settings I posted above? Forum software wouldn’t allow me to post everything, but I didn’t make any changes to the missing [joystick] and [dos] sections, and you’ll need to configure [autoexec] individually anyway.

    in reply to: Choppy sound in Daggerfall #7638
    Al ex
    Keymaster

    My settings:

    [dosbox]
    machine=svga_s3
    memsize=32
    vmemsize=8

    [render]
    frameskip=0

    [cpu]
    core=dynamic
    #valid cputypes (Ykhwong SVN):
    # a)auto
    # b)386
    # c)486
    # d)pentium
    # e)386_prefetch
    # f)pentium_mmx
    cputype=auto
    cycles=max

    [mixer]
    blocksize=512
    prebuffer=0
    rate=44100

    [midi]
    mpu401=intelligent
    mididevice=mt32
    mt32.romdir=/storage/emulated/0/MagicBox/MT32ROM
    mt32.thread=off
    mt32.analog=0
    mt32.reverse.stereo=off
    mt32.dac=1
    mt32.reverb.mode=auto
    mt32.reverb.time=5
    mt32.reverb.level=3
    mt32.partials=32

    [speaker]
    pcspeaker=false
    pcrate=11025
    tandy=off
    disney=false

    [sblaster]
    sbtype=sb16
    sbmixer=true
    oplmode=auto
    oplemu=fast
    oplrate=44100

    in reply to: Choppy sound in Daggerfall #7637
    Al ex
    Keymaster

    Holy shit, fixed cycles are a nightmare! ?
    I do get smooth sound and very good performance with cycles=max, though.

    in reply to: Choppy sound in Daggerfall #7635
    Al ex
    Keymaster

    That’s indeed odd. Is yours a Snapdragon or Exynos phone?
    I’ll transfer my Daggerfall install to the S10 and see what happens.

    I guess you already tried different tweaks in expert settings? Like, cycles = max 80%, or prebuffer=20, things like that?

    in reply to: Choppy sound in Daggerfall #7633
    Al ex
    Keymaster

    Which S10 variant? I might be able to test on an S10e with Exynos chip, and see if I can reproduce the issue.

    It does sound like a throttling/downclocking issue. You can try to add Magic Dosbox to the games list in Samsung Game Launcher, and set it to performance mode.

    in reply to: Benchmark #7625
    Al ex
    Keymaster

    Thank you very much!! ?

    in reply to: .mgc MASTER LIST #7623
    Al ex
    Keymaster

    Abracadabra! ?

    in reply to: .mgc MASTER LIST #7620
    Al ex
    Keymaster

    Mh, I saw the one witb the big screenshots earlier, when I was restoring the topic. I’ll dig some more, but will maybe postpone until tomorrow. It’s getting late… ?

Viewing 15 posts - 391 through 405 (of 1,074 total)