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Viewing 15 posts - 1,351 through 1,365 (of 1,374 total)
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  • in reply to: Output settings #2225
    admin
    Keymaster

    Hi,

    thank you,

    do you mean to copy mapper settings to another game? Currently can be done with profile duplication which is not very suitable if you have already styled game.

    Second, better way is copy mapper.xml from first game to second manually.

    I will add something like “clipboard” (or something similar) in one update. This allows to copy widgets between layouts. The same I can do for mapper. I want add this feature to version 25-28. Depends on other things.

    Probably today will go out version 23. Version 24 is done, but is strongly tested, because there were many core changes. Was added longpress and double tap, also keyboard and mouse handling was rewritten too. There are big background changes.

    in reply to: Output settings #2223
    admin
    Keymaster

    Hmm, multiple dosbox configs is interesting idea. Currently you can duplicate game profile and test differences this way. I will think about this.

    in reply to: Output settings #2221
    admin
    Keymaster

    Thank you. This is great device and is chosen correct library (bad library means speed problems).

    btw : new patch will introduce updated Master of Puppets which will be much faster and precise. I am playing Duke just now with it. Great game 😉 (In version 25 will be master of puppets updated again. Will be added one nice new feature)

    in reply to: Output settings #2219
    admin
    Keymaster

    thank you very much. Please what device you have? Can you check which library type was loaded? You can check it on left bottom corner in Advances settings (when you run game). And which game do you start?

    in reply to: Output settings #2217
    admin
    Keymaster

    Hi, thank you for a hint. I appreciate any king of help. Currently magic dosbox uses output=surface, but only for receiving raw data. Result is then rendered with OpenglES. I will check sources if there is any difference in basic data creation.

    thank you very much for hint
    Tony

    in reply to: Nexus 7 2013 No sound #2141
    admin
    Keymaster

    Was necessary to restore db from 20.2, so I am adding missing answers :

    ChrisG

    Which Ultima games are you having problems with? I have every Dos Ultima running without problems on my Nexus 7.

    Wasteland just uses the PC speaker for sound, so make sure the PC Speaker box is checked. I don’t think it’s on by default. That goes the same for some of the earliest Ultima games.

    Sanman

    Ok, it seems to be working now. When I start the Ultimas from the default GUI or with your (ChrisG) .mgc’s, I don’t get any sound. If all I do is check the Expert settings then it will work.

    I also just tried turning PC Speaker on, as you suggested and that seems to work with default and your .mgc’s.

    Thanks guys!

    in reply to: Nexus 7 2013 No sound #2135
    admin
    Keymaster

    Hi,

    I owned nexus 7 2013. Great device without sound problems. Please can you export game which has sound trouble and share it together with game data? These games are playing people daily. I believe that there must be only some wrong setting. Do you use expert settings or run game through GUI? Maybe you use dosbox turbo config which is not 100% compatible with magic dosbox. Both emulators are a bit different.

    in reply to: My thoughts about the interface #2133
    admin
    Keymaster

    Thank you Chris,

    I appreciate it. Really, my idea is to make gui interface for people who never used dosbox. It is still in diapers, but I will improve it in soon future (I take any kind of idea for improvement). It is hard to make simple, clear interface which will not bother with dozens dosbox functions and will set 90% settings automatically (and correctly).

    EL MB mostly point on texts and cartoon images. I am not against idea for toggling between two styles. Will see in future when to-do list will be shorter.

    in reply to: Custom Botton Question #2103
    admin
    Keymaster

    Hi,

    when you start donated version then in left bottom corner is crate. This help you import existing layout. For duplicating existing layout use long touch on game configuration and in right bottom corner is button for additional menu 😉

    in reply to: layouts #2086
    admin
    Keymaster

    Hello,

    thank you for joining our forum 🙂 Can you explain this issue a bit more please? I can’t exactly image what you mean.

    in reply to: 2 suggestions for FPS games #2073
    admin
    Keymaster

    Hi, and what game are you playing? I can look at this it later. Maybe exported profile can help.

    in reply to: 2 suggestions for FPS games #2046
    admin
    Keymaster

    1.Do you have enabled swipes/longpress? these gestures will delay mouse actions.

    2. Yes, it is on to do list. There are missing things which cannot be implemented to current control scheme. Unfortunately this is one of them. I want start working on new control scheme in on near future.

    in reply to: My thoughts about the interface #2045
    admin
    Keymaster

    Hi,

    thank you. I really appreciate your opinion and thank you again for support.

    Hmm..Really I don’t know what to say 😉 People are in two groups. The first group likes this one..let’s say funny or unconventional look. Second group hate it…and I know it…

    But I did not want make only ‘piece of software’. Magic dosbox is door to another world. Full of fantasy, old memories and I think these icons fits.

    I will think about it. I cannot rewrite full interface. But Icons and texts can be parametrized.

    This is interesting topic and maybe more people could write here their opinion…

    in reply to: Custom Buttons #2016
    admin
    Keymaster

    So in version 20 were added functions for aligning selected widgets to first selected. You can align width and height too. It is still necessary to add input where you can write manually widget size and position?

    Function for hide/show all widgets is already implemented and will be in update 22. Now you can use combo with phantom presence to hide buttons.

    I finished function for duplication widgets too.

    in reply to: XCom #1862
    admin
    Keymaster

    Hi,

    Thank you. I am happy that it works

    Tony

Viewing 15 posts - 1,351 through 1,365 (of 1,374 total)