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admin
KeymasterHi, thanks for suggestion.
I must say truth;) I was thinking about the answer several hours. 6 directional swipes were implemented before first official release, but people who tested it did many mistakes when they tried to swipe in correct direction. Reducing direction to 4 solved their problems. With 8 way swipes..I am aware it could be much more harder.
But…with different swipes schema it could work better. What I mean. Now you can start swipe anywhere on the screen leading from starting point to any point on the screen. Difference between starting point and ending point is used for direction calculation.
But maybe we add second swipes schema. We can split screen with 3 lines to sections. Imagine circle and split it with 3 lines to sections. Something like this, but a bit rotated. If you do swipe then system can check in which section was swipe started. Starting point picks section and you can set swipe action for this section.
Best regards,
Tonyadmin
KeymasterHi,
thank you very much for explanation. It’s clear now. First is necessary differentiate MS-DOS command line and windows command line. MS-DOS supported less commands and probably a bit differently. I don’t have original MS-DOS installed now and can’t test CTRL+C functionality. But I remember CTRL+BREAK. In my childhood I used Pascal language and I used ctrl+break often. Both ctrl+c and ctrl+break don’t work in desktop dosbox neither android version. But here one guy wrote patch for ctrl+break:
https://sourceforge.net/p/dosbox/patches/229/
What do you think? Maybe we can try it’s functionality. But probably next week, I have some things half-done and I want finish them first.
Best regards,
Tonyadmin
KeymasterThank you, I am happy;)
Best regards,
Tonyadmin
KeymasterHello,
thank you very much. Can you please post the but file? I need simulate the issue. I run command “pause”, but it orders you to “Press any key…” and “any” key really works;)
Best regards,
Tonyadmin
KeymasterHello,
I downloaded the game and tried. Yes absolute mouse works, but after several click starts to be a bit desynchronised. Place “Special” widget on the screen and configure it to “Mouse reset”. This gets it back. But I can’t simulate exiting to dos command line. Can you help me?
Best regards,
Tonyadmin
KeymasterHello,
thank you very much for question. Unfortunately, absolute mouse may and may not work for MS-DOS game. Problem is that games can change mouse position to custom location and may not report this change to ms-dos. In this case cursor gets desynchronised for absolute mouse. It’s because dosbox only guess where cursor currently is. If game reports this change or does not manipulate with cursor at own then absolute mouse works fine.
In many cases you can fix desynchronisation with “Special” widget set to “Mouse reset”.
Diablo 1 has similar problem and one guy Alex did nasty hack for that. He closes inventory with “Deadly strike” (macro) widget. This macro has 3 actions :
1. Key action set to letter “esc”
2. small delay (90ms)
3. mouse resetHe made similar macros for various actions like close invertory, close menu, …and mouse is in good state for major part of time.
Please can you post name of this game? I will check it.
Best regards,
Tonyadmin
KeymasterThanks friend:)
1. February 2016 at 9:40 in reply to: Launch a Magic DOSBox game with ARC Browser (or any other app) #3096admin
KeymasterHello,
thank you very much for sharing this information and thanks to author of ARC browser for support. This helps a lot.
Tony
admin
KeymasterThanks, increased
admin
KeymasterThanks Chris;)
admin
KeymasterHello,
no it’s not possible, but good idea, last year I received many good ideas and will implement them this year. But first I want all ui patches. I want make application control-able with gamepad as much as possible.
Best regards,
Tonyadmin
Keymasterthank you
18. January 2016 at 12:41 in reply to: Launch a Magic DOSBox game with ARC Browser (or any other app) #3074admin
KeymasterThank you. No, this is not possible, because Magic Dosbox requires many settings for startup. These settings are stored in directory with name of this ID. Game itself is located elsewhere and can be added to magic dosbox collection multiple times (from various reasons – like Doom server, Doom client).
Good to hear about this update
17. January 2016 at 14:35 in reply to: Launch a Magic DOSBox game with ARC Browser (or any other app) #3058admin
KeymasterHi, perfect.
Thank you very much, i’ll look forward to hearing from you, I am sure this helps to many people.
Tony
16. January 2016 at 20:38 in reply to: Launch a Magic DOSBox game with ARC Browser (or any other app) #3056admin
KeymasterHello,
I am not exactly sure, because I don’t own this application.
Any launcher (in my case nova launcher or apex) can start MS-DOS game/application added in Magic Dosbox collection. When mDosbox starts then reads value of intent with code “intent_msg1”. If value of this intent is not null or not empty then mDosbox looks for game with this ID in collection.xml and starts it (if is founded). Else starts home screen with all games in collection.
Here is how mDosbox reads value of the intent at start.
gameID = getIntent().getStringExtra(“intent_msg1”);Maybe you can send information written above to author of ARC Browser. This information should be enough for him to help you. Or maybe he needs some specific information what you need to ask me.
Edit : Please let me know if I have to implement something
Best regards,
Tony -
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