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atarumoroboshi18Participant
Oh very cool! Would love to know about about the new mapper. Is it only for the touch controls or will you also be performing an update to Voodoo Control as well? I frequently create touchscreen mappings with things like the F1-F9 keys, 1-0 keys, etc. and I wish there was a quick method to utilize them. The app Winlator has a simple but effective button called the Range button where you can create a row of buttons instantly. So a row of touch buttons can be made extremely quick on the touchscreen and this works really well when mixed with an external controller. Not sure if MagicDOSBox has a similar button, but it would be helpful nontheless.
atarumoroboshi18ParticipantHi, welcome back:)
Please what do you mean with:
“Ability to move the actual game screen”?
– This one, some really old games will have a low resolution and on the large inner screen of a folding phone, it will sometimes use the top left of the screen, leaving a good chunk of the screen just a black bar. Can we move or center the screen of the game to place the screen where we want?
“Global Control scheme” – this is problem, there is too much specific things related to profile. What exactly do you want to have stored globally?
– This one would probably only be for the external controller/Voodoo Control. Essentially just create one main external controller scheme for everything(global control scheme) with the ability to change only the things you need in the game itself. Pretty much, for a vast majority of games, you would use a very similar control scheme.
Another few suggestions would be:
When creating a new profile, give us a button/checkbox that pastes the Folder name into the name of the profile.
When exporting a profile, automatically deselect the Expert Commands checkbox. I’ve done some exporting and this issue happened multiple times, where the Expert Commands would be selected from the previous profile and it would have all the info of the previous game and override all the other settings.
A key that when pressed, will swap one control scheme with another one. (May be in there, but not sure where.)
atarumoroboshi18ParticipantWow, I can tell that this brings back some painful memories. Honestly, a few of the ways would be make numerous button combos work. Create a forward button widget with a shift key widget on the top left and/or a Ctrl widget(sneak) key on the top right. Allowing people to choose in the moment exactly how they would like to proceed.
Or how about taking two buttons you use constantly and have them connected somewhere. This would turn the only two buttons into a combo. I’m sure other people have their own ideas, but the more features/options you give users, the better.
In fact, why not create a beta/experimental build for people to test these things out?
atarumoroboshi18ParticipantI was thinking…what if you were able to combine widgets that are stacked on top of each other? Kind of like a Deadly Strike, but both of the widgets activate if you press on top of the both of them at the same time? So say you create a large widget for the up arrow and on the sides of it you have a left arrow widget and a right arrow widget. When you press only the up arrow, the up arrow fires, when you press the spot where the up arrow and the left arrow widget combines, you move up and left at the same time.
I’m just trying to think of methods to make movement in games smoother. Possibly make this a toggle in the widget or in general.
atarumoroboshi18ParticipantWould it be possible to put Magic DOSBox on Amazon? It has it’s own app store.
16. August 2017 at 18:46 in reply to: Deadzone for Master of Puppets? Bag for Telescopes widgets? Turnable widgets? #4793atarumoroboshi18ParticipantOne of the simplest would be for long images to be used at the bottom of the screen. A single image with that functionality would be very useful.
Edit: Also, an image only needs to be made once across the board. A sword image could be fit on the bottom of the screen or on the side, a single arrow could point in all directions, you could even link them to a Deadly Strike or something to that effect. When you press the button, the image flips so a player knows it’s been pressed.
16. August 2017 at 2:51 in reply to: Deadzone for Master of Puppets? Bag for Telescopes widgets? Turnable widgets? #4788atarumoroboshi18ParticipantAlright. Then how about images? Is there a possibility to configure the image, like mirroring, flipping, upside-down, etc. inside a widget? This would mean an arrow in one direction could be switched to any other direction.
atarumoroboshi18ParticipantActually, the best method I’ve found with this is.
Do not use the “uw.bat”, you want to use the “uw.exe”. You have to go into the UW directory twice. “Ultima Underworld/UW/UW/uw.exe” and then use the “Ultima Underworld/UW/UW/uinstall.exe” for sound.
Also for ANY GOG game, ALWAYS use the “.inst” file and NOT the “.gog” file when using the CD. Bizarre, but I’ve had NO issues with this method.
Edit: Oh yeah, UW1 doesn’t need a CD. So don’t worry about it. the UW.exe will get you playing in no time.
12. August 2017 at 19:11 in reply to: Deadzone for Master of Puppets? Bag for Telescopes widgets? Turnable widgets? #4781atarumoroboshi18ParticipantYes, adding the zoom widget into a bag, I’ve tried to add the Telescope into a bag and it doesn’t work. Not sure if I did it correctly or if it just hasn’t been implemented.
Widgets other than a rectangle would be great, why not create them as polygons with the ability to remove/add edges/angles? So from a rectangle I could create a triangle by removing one of the edges or create other shapes as well.
atarumoroboshi18ParticipantJust any kind of FPS game could benefit from this. Lots of games have walk, run, and sometimes sneak keys that you can just use to simply remove a few button presses from your controls. Yeah, the left joystick having this implemented would be quite helpful.
atarumoroboshi18ParticipantSorry about that. I’ve sent you an email and I’m going to begin testing games like Fallout 1 and others today.
atarumoroboshi18ParticipantJust so you know, my Nvidia Shield Portable has been rooted and is using the SetCPU app to make the CPU run at a faster rate, so my Portable is a bit faster than a stock one. That said, a number of games I’ve used have been working quite well and I haven’t had many issues with slowdown.
Also, I’ve been looking at the new version 24 that you were asking if people wanted to test with new keypresses and the like. Would love to give that a try if you’re willing.
atarumoroboshi18ParticipantI’ve tried a few different games such as Daggerfall, Blood, Duke Nukem 3D, and The Last Express. They are working rather well with not very much slowdown, but I have only played them each for a short time, so I would need to play them a bit more to give you an accurate description of their performance. Any game in mind I should test out?
atarumoroboshi18ParticipantGreat, I’ll let you get to it! Sounds like it’s going to get even better! You’ve definitely got a fan here!
atarumoroboshi18ParticipantGreat, can’t wait to see where you go with Magic DOSBox. I’ve been able to setup and play games in about a couple of minutes with Magic DOSBox as compared to the other DOSBox emulators out there and you can save everything that you’ve done as well.
Another thing that you could think about might be the saving and loading of Key/Mouse presses for games. I’ve come up with a pretty solid and simple method of setting up my physical controls for each game on my Nvidia Shield Portable, but setting them up again and again can get a little tiresome. Creating a few different custom/user-made controls schemes that we can switch between on the fly would help quite a bit. Just my two cents.
Anyway, keep up the great work, can’t wait to see what comes up next for Magic DOSBox!
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