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AriochParticipant
Awesome news! I will keep an eye out for the next version release 🙂
AriochParticipantHopefully this works:
https://drive.google.com/drive/folders/1GlLA3lS279SUPJucJEGgJCele_lAq5az?usp=sharing
AriochParticipantSure thing, thanks for looking into it.
I’ve just done a further test – holding RMB + LMB together fires lasers and allows me to move the ship (expected and correct behaviour) – releasing LMB but keeping RMB held causes the in-game cursor to reappear (as if RMB was not pressed, so ship movement isn’t controlled) – pressing LMB again causes the ship to fire lasers and move again (so correctly behaving LMB + RMB together).
I’ll send you an email now.
AriochParticipantI can see the double mouse pointer when using MW Up (and hide it with MW Down) – my problem is that pressing the Left mouse button “cancels” the Right mouse button when I have the Right mouse button already held.
When I start the game up I use Mouse Wheel Down to just have the in-game cursor – everything works as it should in the game (holding RMB to move the ship) until pressing the Left Mouse – the combo of LMB + RMB fires the lasers as it should but then it’s like I don’t have the RMB held even though I do. In-game, it means my ship stops moving every time I fire the lasers – I have to release the RMB and press it again. Makes tracking targets and firing a bit frustrating 🙂
AriochParticipantHi, I’ve had a read of the linked info but I couldn’t see anything about the mouse buttons. I’m using Android 9.1.0 so I should have full physical mouse functionality, unless I’m not reading it correctly?
If the issue is not due to Magic DOSbox then sorry for the post and thanks for the reply.
AriochParticipantThanks for the reply and help – I’ve replaced “svga_s3” with “vgaonly” and the flickering is gone, and I don’t need to mess with the vmemsize options.
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