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  • in reply to: Custom Botton Question #1788
    admin
    Keymaster

    Great, I love KKND 🙂

    in reply to: Custom Buttons #1787
    admin
    Keymaster

    Aahh, I understand now, something like is in mouse widget “do mouse up on next touch”. Will think about this. This can be done.

    in reply to: Custom Buttons #1784
    admin
    Keymaster

    Hi,

    I’m working on new design mode which allows a lot of these function. Probably I split the update to 2 updates due a lot of work.

    >-Add a function to set the size value of a button
    You can change size with floating menu, but in new design mode you will be able set size manually

    >-Add a function to copy a button
    will not be added to next update, but will be added

    >-Add a function to set the position value of a button
    Position and size of widget can be changed in design mode with floating menu. But in new design mode will be this much more user friendly

    >-Add a function to set the key of a button to NULL, >because some games need STRG+ALT left mouse or other
    You can set key to STRG and check on alt, this does not work?

    >-Add a function to automatic hold the button until i do a leftklick or press the button twice (in c&C you can hold STRG for force attack or STRG+ALT to guard target automatically)
    This will be added with new control scheme

    >-Add a funktion to copy a hole layout to a other game
    You can duplicate profile, but I plan list widgets from other profile and you can import them to another one.

    >-Add a function to a button to show and hide other buttons
    its on todo

    >-Add a function to let a button blink by activation
    No, this will be not soon, it can be done, but at cost of battery. Emulation is heavy on battery, so we won’t use some functions. Maybe there will be added flag which can enable this, but with big warning

    >-Add a function to a button by holding them
    Please can you explain that a bit more?

    in reply to: Bugs or funktions they dont work #1783
    admin
    Keymaster

    Hi, will look at this. Thank you for reporting.

    in reply to: Custom Botton Question #1782
    admin
    Keymaster

    Hi, adding custom widget background is a bit tricky. There is not direct input, but can be added this way :

    1. In game : when you edit widget, there is ‘+’ button near image. This will add custom foreground image. But you will be able to pick this image from backgrounds too. I will add user input in one of next versions.

    2. You can add this manually. Find folder Magicbox on disk. There is another folder Games with file games.xml inside. Check your game ID and than in folder Data find folder with this id. There should be folder Images (if not create it). Copy your images there. !Important! Files must be png and name must match this rule : Must start with “user_”, example : “user_imagename.png”. This way omits image size restriction (192x192px), but it is strongly recommended to not use big images.

    in reply to: C&C 1 #1778
    admin
    Keymaster

    Originally made for NVIDIA Shield tablet, but is compatible with nexus 7 and other devices

    http://www.mediafire.com/download/391zqf3p0apg339/Command_and_Conquer_1.mgc

    Command and Conquer 1

    Controls :

    – screen scrolling with gestures
    – left and right arrows controls scrolling sidebar options
    – on right side is hidden button for show/hide arrows which control sidebar scrolling
    – there are bigger hidden controls for pause, main menu and sidebar
    – check hidden control position in Design mode
    – you need to fix paths to iso and exe

Viewing 6 posts - 1,366 through 1,371 (of 1,371 total)