Next version v62
  • Layers menu will be hidden when picking point by target widget. Crash fix.
  • Bugfixes when importing custom images with name which was already added
  • Gamepad Mapper now can bind Key widget. Gamepad buttons now can profit from Key widget’s doubletap feature.

Console mode/Blue cursor update

Magic Dosbox now supports Android 8 features and we must accept changes which were done between Android 5 to 8. We tried test Magic Dosbox as much as possible in the time when we added support for Oreo. However we missed one thing. Console Mode is based on using special blue cursor which sits always on top of everything. To get it work, we used feature which was deprecated in higher Android version and cannot be used anymore. This version provides partial fix. However we must request permissions for SYSTEM_ALERT_WINDOW. It should be granted automatically by install time from google play and for many people there should not be difference. Bad is, that Magic Dosbox is not available through google play on Android TV and this means, Magic Dosbox is not granted by this permission. We implemented manual requesting, however Android TV does not support it.

For Android TV Operating system :

Do not worry. Android TV is not out. Before Christmas time we initiated work on fully functional console mode based on LeanBack TV library. And it looks really good! For now, disable console mode and connect physical mouse or use touchpad on external keyboard to control magic dosbox on Android TV.


Merry Christmas friends 🙂

New version

  • fixed sve states problem by game Raiden
  • improved cdrom mounting via GUI

Started “Benchmark” thread on forum.


New version

Magic Dosbox now supports two locations for settings – private and public. Each location has own advantages and disadvantages. Since version 58 can people switch between private and public location on first page in “Welcome screen”. Custom public location can be still picked in global settings.

  • Changing data directory from “MagicBox” to “.MagicBox”
  • implemented android runtime storage permission introduced in android 6
  • magic dosbox now targets android 8, we can now implement better external mouse support. Unfortunately, targeting android 8 needs drop support for android systems below version 4.0. This restriction was made by google team. 0.2% devices with donated version still run on these old systems. Please, if possible, upgrade to newer device or contact us
  • svn core will support Save/Load states. Use them like a help, but at the end use regular saves. Save states are tightly bound with development, we will not hesitate to make saved states invalid due new features. Save states don’t cover every situation, use at your own risk
  • Fixed crash introduced in previous version, thanks for report

New version

  • fixes in control scheme, relative mouse triggred in some situation unwanted click and relative mouse will start smoothly when pressed, instead a small jump, increased number of simultaneous touches to 4 (now is possible press ctrl+alt+shift+del)
  • fixed bug when was not possible switch zoom action to mouse on double tap gesture
  • added Polish translation! Many thanks Wiktor for your hard work:)
  • walkthrough widget – fixed bug in horizontal scrolling and added text search bar
  • zoom widget can be added to bag
  • closing bag in design mode crashed in rare situation, fixed
  • fixed crash caused by attempt to edit non-editable widget
  • fixed situation when going back from selection mode led to error

Many thanks for bugs report, some bugs are still figuring in logs. To get them fixed, best is to send us report via google play console report system in case of crash and send us short email with instructions how to simulate bug.


Updated youtube channel


Version 54

  • added support for multiple layers!
  • fixed absolute mouse for game Syndicate! Because mDosbox has none database for games identification, is necessary enable this fix manually in advanced settings
  • reduced minimum size for selection in telescope widget’s stream mode
  • widgets with colored background(not textured) will eat much less GPU memory and will load faster
  • added drag2resize for widgets – resizing widgets will much easier now with implemented dragging slider
  • added new action to deadly strike/combo widget for controlling layers visibility
  • and more…

Many thanks to Alex, BorjaRRR, Mr.Scienceman2000, Ging An, OleGamerUA, Josip Prekratic, Stefano for help. Thanks to all for support.

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