ghostwheel

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  • in reply to: 8 Way Joystick Mapped to Numeric Keypad #6299
    ghostwheel
    Participant

    I also wanted to use 8 directions. For the game d/generation, with isometric graphics, where going straight means going along diagonals. I another post you mentioned something about dead zones. Don’t those work? You could enable it as an option, and if it doesn’t work, people will not use it…
    Currently I’m using “diagonals”, with numpad 9,3,7,1. (It would be nice if in choosing the keys the numpad buttons were arranged like they are on the keyboard…)
    BTW: what does the options “diagonals ON” for 4 way do?

    in reply to: Assign button to widget? #3819
    ghostwheel
    Participant

    Thank you! Problem solved!

    in reply to: Assign button to widget? #3806
    ghostwheel
    Participant

    Thank you very much! That worked.
    I have a follow-up almost related question:

    Now I use deadly strike to click on a in-game widget.
    That widget then changes shape to another one, (It is lands of lore, and
    when you click on magic, the widget changes shape to allow you to chose the level of magic
    you want to use). But it seems that the click is registered as two clicks – i.e.
    it clicks on the in-game-widget, it changes shape, and then a click on the new widget
    is also registered (which means that now the highest level spell is supposed to be cast).
    I tried various things, like pause after, move after, just down, etc, but nothing helped.
    So for now, I only use move, no click.
    Is there a way tp prevent the second click?

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