For example, Bandit Kings mgc let me a black screen on start. I set up a “start” action for this game that show the “intro” layer. I also set up a lot of Pixel traps to trigger specific screens and hide/show layers accordingly, for this game. But if I let the pixel trap function enabled, the “start” action is cancelled immediatly. It’s like some pixels traps running every frames and trigger their “hide all layer” action at every frame. Really difficult to explain it properly since I don’t really know what is happening.
On other hand my Tomb Raider mgc seems to works :/