xTMODx

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Viewing 15 posts - 16 through 30 (of 42 total)
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  • in reply to: Benchmark #10347
    xTMODx
    Participant

    Just for reference about the SoC https://www.androidauthority.com/snapdragon-8-gen-2-explained-3231826/
    Here is the overview about the 64bit and 32bit support of the cores https://imgur.com/ljKMSzB
    From what i heard, next years flagship SoC will be 64bit only

    in reply to: Benchmark #10333
    xTMODx
    Participant

    Tested with the benchmark apk and have 570-580 realtics… running the doom -timedemo demo3 with magic dosbox main app i get around 430-440 realtics on the Snapdragon 8 Gen 2 for Galaxy SoC, would be good to have the benchmark apk 64bit ready

    in reply to: Benchmark #10328
    xTMODx
    Participant

    hi is it possible to create a benchmark apk for arm64-v8a, so modern SoCs that dropped armeabi-v7a support can run it on the prime core?
    I would like to test on Snapdragon 8 Gen 2 for Galaxy soon.

    in reply to: DOSBox-X builds #8553
    xTMODx
    Participant

    @admin maybe not porting dosbox-x to android on your own and use magic frontend, but help the guys making their own android build… and see how it would evolve? maybe some kind of cooperation could be happen

    in reply to: DOSBox-X builds #8534
    xTMODx
    Participant

    it could help with this https://magicbox.imejl.sk/forums/topic/play-games-larger-than-2gb-in-win95/ since it support
    “Support for long filenames and FAT32 disk images (DOS 7+ features)”
    here are some cool features of DOSBox-X that is still really active in development.
    Also since modern phones are powerfull, maybe a 3dfx voodoo emulation could be used in software? I would test that out if possible.

    Notable features in DOSBox-X
    Although based on the DOSBox project, DOSBox-X is now a separate project because both have their own separate schedules and development priorities. For example, the main focus of DOSBox is for running DOS games whereas DOSBox-X goes way beyond this. At this time DOSBox-X already has a great number of features that do not exist in DOSBox. Examples of such features include:

    GUI menu bar and built-in graphical configuration tool

    Save and load state support (with up to 100 save slots)

    Japanese NEC PC-98 mode emulation

    Better compatibility with DOS applications

    Support for more DOS commands and built-in external tools

    Support for CPU types like Pentium Pro and MMX instructions

    Support for IDE interfaces and improved Windows 3.x/9x emulation

    Support for long filenames and FAT32 disk images (DOS 7+ features)

    Support for TrueType font (TTF) output for text-mode DOS programs

    Support for printing features, either to a real or to a virtual printer

    Support for 3dfx Voodoo chip and Glide emulation (including Glide wrapper)

    Support for cue sheets with FLAC, MP3, WAV, OGG Vorbis and Opus CD-DA tracks

    Support for FluidSynth MIDI synthesizer and Innovation SSI-2001 emulation

    Support for NE2000 Ethernet for networking and modem phone book mapping

    Support for features such as V-Sync, overscan border and stereo swapping

    Plus many more..

    While the great majority of features in DOSBox-X are cross-platform, DOSBox-X does also have several notable platform-dependent features, such as support for automatic drive mounting, Direct3D output and starting programs to run on the host (-winrun) on the Windows platform. These features cannot be easily ported to other platforms. More information about DOSBox-X’s features can be found in DOSBox-X’s Feature Highlights page in the DOSBox-X Wiki.

    DOSBox-X officially supports both SDL 1.2 and SDL 2.0; both 32-bit and 64-bit builds are also supported.

    in reply to: Android Q and big changes to storing games #8422
    xTMODx
    Participant

    Maybe you can make a button in app, that create a folder called “Magic Dosbox” in the “Downloads” location. Then copy or move the content, that needs to be backuped. So one have to press the button before uninstalling the app.

    in reply to: Benchmark #8304
    xTMODx
    Participant

    I had the galaxy Note 8 before (SM-N9500) with the Snapdragon 835 chipset and now (SM-N9860) with 865+, both were bought from china, because i knew it has an open bootloader and is easy to root, for the Note 8 it took some time till root was working and for Note 20 it is really easy now. Check the OEM Unlock in dev options, flash TWRP, format Data partition, flash Encryption disabler and flash Magisk, really easy. Using “Performance Tweaker” app to change governor to performance. Thanks for the update.

    in reply to: Benchmark #8298
    xTMODx
    Participant

    Tested with performance governor and have best result 409 and average is around 410 thats amazing result

    in reply to: Benchmark #8293
    xTMODx
    Participant

    yea looking here https://sites.google.com/site/dosboxturbo/performance it is compareable to i7 lol
    I will root it and see if i can set the governor to performance

    Edit: i have recorded the bench 3 times https://youtu.be/FBZhNqtGeRg it is slower because of recording

    in reply to: Benchmark #8291
    xTMODx
    Participant

    Galaxy Note 20 Ultra SM-N9860 Snapdragon 865+ stock, best score was 420 realtics, average is around 450.

    in reply to: Benchmark #7092
    xTMODx
    Participant

    btw if you add the benchmark to Samsung’s Game Launcher you can speed it up with the stock governor it wen from

    interactive governor = ~870 –> ~810 with added to Game Launcher
    performance governor = ~690 –> ~690 with added to Game Launcher

    in reply to: Benchmark #7064
    xTMODx
    Participant

    Ah GLTools i have read about it yesterday, but thought it was only usefull for GPU and not CPU. I am on stock kernel too right now but want to test a custom kernel out when it will be available because i need to set SELinux to permissive and test sixaxis controller app out, heard it can work when SELinux is set to permissive.

    in reply to: Benchmark #7061
    xTMODx
    Participant

    Ok now im done with those benchmarks for my device Galaxy Note 8 SM-N9500 Qualcomm Snapdragon 835 🙂

    Android 7.1.1
    interactive governor = ~1000
    performance governor = ~800

    Android 8.0
    interactive governor = ~850
    performance governor = ~720

    Android 9
    interactive governor = ~870
    performance governor = ~690

    Edit: Btw Alex what app did you used to change the cpu profile to 1 core?

    in reply to: Benchmark #7034
    xTMODx
    Participant

    Galaxy Note 8 (N9500) (Qualcomm 835)
    normal mode (interactive governor) = ~1000
    performance mode (performance governor) = ~800

    I have just checked with my Note 8 (N9500) and Android 8 i get better results, the old report was with Android 7.1.1
    those are new results
    Galaxy Note 8 (N9500) (Qualcomm 835) (Android 8)
    normal mode (interactive governor) = ~850
    performance mode (performance governor) = ~720

    I will get Android 9 in a few weeks and will redo those bench and see if it improve again…
    I have tested on my wifes Galaxy S9+ (G965F) (Exynos 9810)(Android 9) and get only
    normal mode (interactive governor) ~800

    in reply to: Benchmark #7033
    xTMODx
    Participant

    Wow, what changes did you made? And What SoC version S9+ do you have? I could check on my wifes S9+ (Exynos)..

Viewing 15 posts - 16 through 30 (of 42 total)