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lion2Participant
I believe DOS Games that supported 4 axes just used the first and second player joysticks to get all 4 axes.
lion2ParticipantI’m currently trying to get an Xbox 360 controller and the controller at the below link working
https://www.bhphotovideo.com/c/product/758789-REG/Thrustmaster_2960703_T_Flight_HOTAS_X.html
On the Xbox 360 controller the first two axes are the left stick and the third and fourth axes are the right stick.
On the HOTAS controller the Flight stick is the first 2 axes. The Third axis is moving the throttle back and forth. The fourth axis are two analog buttons on the front of the throttle that are pressed left and right.
I think the issue in MagicDOSBox is in this section:
https://www.dropbox.com/s/3oshmzgm6ewsbol/Screenshot%202020-07-22%20at%207.01.54%20AM.png?dl=0
You only have the option to map the first two axes.
On windows the 4 axes works out the box.
To quickly test the joystick axes in MagicDosbox I use the joytest.exe program at this link(Not the joycheck.exe program. That one gives me issues).
lion2ParticipantThank you! I really appreciate your comment.
lion2ParticipantThank you and you’re welcome! It was a quick setup video and I do plan on creating more videos on some of the other features. I really enjoy app!
lion2ParticipantAwesome! Thank you! My plan was to set the logo to be the Splash Screen for each game.
lion2ParticipantFACEPALM!! Just tried it and it works. Thanks!
However, it doesn’t work on my Chromebook, but it’s Android is based on 7.1.1 before the mouse capture method.
lion2ParticipantIt looks like Android has added the ability for an app to capture the mouse with the method requestPointerCapture .
Any possibility of adding this? Playing games that use the mouse pretty much makes MagicDosBox unplayable for me.
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