4 axis joysticks?

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  • #8127
    lion2
    Participant

    Hi everyone. I’m currently able to get my flight stick and Xbox 360 controller working in MagicDOSBox, but only have the option for 2axis joystick. Does MagicDOSBox support 4 axis joysticks? Would be nice to get the throttle working for games that support it.

    #8128
    admin
    Keymaster

    Hi,

    If I remember well, no. I think 4 axis means 2axis for first stick and 2axis for second stick, right? It could be same like support for two players, each player can define own 2axis and dosbox sends 0 or 1 to identify stick. Can you tell me how to simulate it?

    #8129
    lion2
    Participant

    I’m currently trying to get an Xbox 360 controller and the controller at the below link working

    https://www.bhphotovideo.com/c/product/758789-REG/Thrustmaster_2960703_T_Flight_HOTAS_X.html

    On the Xbox 360 controller the first two axes are the left stick and the third and fourth axes are the right stick.

    On the HOTAS controller the Flight stick is the first 2 axes. The Third axis is moving the throttle back and forth. The fourth axis are two analog buttons on the front of the throttle that are pressed left and right.

    I think the issue in MagicDOSBox is in this section:

    https://www.dropbox.com/s/3oshmzgm6ewsbol/Screenshot%202020-07-22%20at%207.01.54%20AM.png?dl=0

    You only have the option to map the first two axes.

    On windows the 4 axes works out the box.

    To quickly test the joystick axes in MagicDosbox I use the joytest.exe program at this link(Not the joycheck.exe program. That one gives me issues).

    https://www.vogons.org/download/file.php?id=7643

    #8130
    lion2
    Participant

    I believe DOS Games that supported 4 axes just used the first and second player joysticks to get all 4 axes.

    #10485
    Sketaful
    Participant

    I ran into a problem with this today. D/Generation is really problematic to control without it. ;/

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