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21. August 2016 at 17:17 #3769LeoCTParticipant
After one day of work i was able of running windows 95 on android smoothly after copying the games files to the machine i got an error :the game can only run in 256 color mode and i can’t get more vram (64k), how i can increse the vram?
21. August 2016 at 20:41 #3770Al exKeymasterIn expert settings, try this!
[dosbox]
machine=svga_s3
memsize=63
vmemsize=8I can set screen mode to Hi-Color (16 bit) with no problems.
21. August 2016 at 21:16 #3771LeoCTParticipanti can’t still run it screenshot:
21. August 2016 at 23:11 #3772Al exKeymasterStrange, it should work. I’ll try it and get back to you.
22. August 2016 at 6:35 #3773adminKeymastertry to set vmemsize=4. Maybe driver has strange troubles. And if I remember well, somewhere in PC settings was configuration for virtual memory…
22. August 2016 at 10:08 #3774Al exKeymasterThis may be a stupid question, but have you set the colour depth in Win95 display properties to 256 or Hi-Color?
AoE starts fine on my phone with these settings:
[dosbox]
machine=svga_s3
memsize=32
vmemsize=8[render]
frameskip=2[cpu]
# valid core are: normal, simple, full, auto, dynamic
# dynamic is the fastest and optimized for the ARM processor + works with Win9x
core=dynamic
# new paging methods from MB6 & Ykhwong SVN introduce new cputype settings:
# valid cputypes are: 386, 486, 386_prefetch (*), 486_prefetch (*), pentium, pentium_mmx
# (*) = requires normal core setting instead of dynamic
cputype=pentium
cycles=max 105%
cycleup=500
cycledown=500
isapnpbios=true[sblaster]
sbtype=sb16
mixer=false
oplmode=auto
oplemu=fast
oplrate=22050[mixer]
rate=22050
blocksize=512
prebuffer=5[dos]
xms=true
ems=false
umb=true
keyboardlayout=auto[ipx]
ipx=false[joystick]
joysticktype=none
timed=false[midi]
# Only enable MIDI if you have the necessary MT32 ROM files
mpu401=none
mididevice=none[speaker]
pcspeaker=false
tandyrate=8000
tandy=false
pcrate=8000
disney=false[gus]
gus=false[autoexec]
@Echo Off
imgmount c /storage/9C33-6BBD/Games/PC/Win95/c.img -t hdd -fs fat -size 512,63,32,520
imgmount d /storage/9C33-6BBD/Games/PC/Win95/2GB_AoE1.img -t hdd -fs fat -size 512,63,64,1023
boot -l c22. August 2016 at 11:10 #3775Al exKeymaster22. August 2016 at 11:11 #3776Al exKeymasterIt starts in 800×600, so you need to set manual mouse correction accordingly (Fix: msmouse, resolution 800×600)
22. August 2016 at 12:08 #3777LeoCTParticipantwhit the settings by Alex my W95 img just don’t like to start anymore so…
i cant get your img files?if yes send to lcotoletta@gmail.com
22. August 2016 at 12:21 #3778Al exKeymasterI haven’t uploaded them anywhere, and I’m at work, so I can’t share them atm. But there’s no need for that anyway: you can simply use your own mountings along with the rest of my settings. They were working before, so they should do now.
The bug cannot be caused from bad mountings, so you can simply copy/paste my settings without the [autoexec] section and insert them into your profile.
I’d suggest you take a look at your Win95 display properties, too. Sometimes, Win95 is running at 640×480, 16 colors. In this case, you need to set it to 256 colors first, or most games won’t run.22. August 2016 at 13:15 #3779LeoCTParticipantmy img file is just an win95 disk image with the game file on the desktop and if i go in the screen settings i can just select 16 color and monochrome and i restored my autoexec so now i can get in windows
screen:
https://i.imgsafe.org/add866718a.png
https://i.imgsafe.org/add88deb31.pngcurrent settings:
[dosbox]
machine=svga_s3
memsize=32
vmemsize=8[render]
frameskip=2[cpu]
# valid core are: normal, simple, full, auto, dynamic
# dynamic is the fastest and optimized for the ARM processor + works with Win9x
core=dynamic
# new paging methods from MB6 & Ykhwong SVN introduce new cputype settings:
# valid cputypes are: 386, 486, 386_prefetch (*), 486_prefetch (*), pentium, pentium_mmx
# (*) = requires normal core setting instead of dynamic
cputype=pentium
cycles=max 105%
cycleup=500
cycledown=500
isapnpbios=true[sblaster]
sbtype=sb16
mixer=false
oplmode=auto
oplemu=fast
oplrate=22050[mixer]
rate=22050
blocksize=512
prebuffer=5[dos]
xms=true
ems=false
umb=true
keyboardlayout=auto[ipx]
ipx=false[joystick]
joysticktype=none
timed=false[midi]
# Only enable MIDI if you have the necessary MT32 ROM files
mpu401=none
mididevice=none[speaker]
pcspeaker=false
tandyrate=8000
tandy=false
pcrate=8000
disney=false[gus]
gus=false[autoexec]
@Echo Off
mount d: /sdcard/win95/img/
d:
imgmount a: d:w95.img
boot w95.img22. August 2016 at 13:30 #3780LeoCTParticipantAnd aoe 1 Need atleast 1 mb Of vram
22. August 2016 at 13:40 #3781Al exKeymasterSet your graphics adapter to “S3 Inc. Trio 32/64 PCI”. That’s the one that’s being emulated by Dosbox, and it supports up to 8 MB of VRAM.
You probably need the drivers, you can either find them on your Win95 cd, or in the Win95 thread on the official Dosbox forums. Or simply google “S3 Inc. Trio 32/64 PCI windows 95 driver”. ?Put them somewhere in your image file where you can find them. I’d suggest UltraISO for editing .img-files, you can do all you need with the unregistered free version.
And check your mounting commands. Take a look at Roland Deschains guide on xda-developers, he’s also offering pre-configured images (Win95 & Win98lite).
It’s a Dosbox Turbo thread, but DTurbo is buggy as hell, and these images also work with MagicDosbox. ?
22. August 2016 at 14:40 #3782LeoCTParticipanti got the driver. i was installing and win95 just lock after 1 min i got some photo i thing i got the wrong driver:
https://i.imgsafe.org/af2519c6a2.png
https://i.imgsafe.org/af2525e05b.png
if you can give me an link were i can get the driver22. August 2016 at 15:14 #3783Al exKeymasterTry this: http://www.techspot.com/drivers/driver/file/information/1347/
Should be the right one. Or use the Roland Deschain image, that one’s already configured. -
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