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The filter section should include a shader that simulates a CRT display. Many older games, including DOS games, were specifically designed around the way CRT monitors blur adjacent pixels together, creating additional detail beyond what the screen resolution would nominally allow. Unlike regular upscaling filters, which increase resolution by extrapolating detail that isn’t really there, a CRT filter restores details that were originally included by the game’s developers, but aren’t normally visible on modern displays.
You can find some CRT shaders made for regular DosBox here, for reference: https://github.com/tyrells/dosbox-svn-shaders
You can also watch this video if you’d like to find out more about the way old games were designed around CRT screens; it includes many comparison shots from different games: https://www.youtube.com/watch?v=bC-8y2R6IxI
I can try to adopt one od crt shaders and we will see
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