Reply To: Multiple button layouts for landscape/portrait


Just a thumbs up for “multiple profiles”. Being able to create a Widget that can swap between different profiles would be nice too. When building a UI for wing commander I decided that I would try to make the cockpit screen itself intractable with invisible widgets. After some fiddling I managed to get something that worked extraordinary well. Including an on-off button so I could disable the interface and change to absolute mouse in the game menues. It became a blast to interact with the now intuitive screen, uncovered with a bloated HUD. It was quite easy to control the ship throughout the first mission. Then I realized that you get an entirely different ship during a later mission, and it was back to the drawing board.

This is what it looks like at first glance:
Wing Commander Android

But this is what is going on under the surface:
Wing Commander HUD