Reply To: Assign button to widget?


Thank you very much! That worked.
I have a follow-up almost related question:

Now I use deadly strike to click on a in-game widget.
That widget then changes shape to another one, (It is lands of lore, and
when you click on magic, the widget changes shape to allow you to chose the level of magic
you want to use). But it seems that the click is registered as two clicks – i.e.
it clicks on the in-game-widget, it changes shape, and then a click on the new widget
is also registered (which means that now the highest level spell is supposed to be cast).
I tried various things, like pause after, move after, just down, etc, but nothing helped.
So for now, I only use move, no click.
Is there a way tp prevent the second click?