Mastore

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Viewing 12 posts - 1 through 12 (of 12 total)
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  • in reply to: Choppy sound in Daggerfall #7818
    Mastore
    Participant

    I’m running it completely stock. I’ve other emulators as well (not DOS, though), and it only happens in Magic DosBox… It’s really weird and confusing, I’ve never experienced this before?

    in reply to: Choppy sound in Daggerfall #7816
    Mastore
    Participant

    Ok, so I’ve tried all these things and nothing works. Still lots of choppy sound,except now I noticed, after trying several other games just to test, that the sound problem affects every single other game I’ve tried… Is it possible to get an older version to test if the problem is the same there, if only to rule it out?

    in reply to: Choppy sound in Daggerfall #7641
    Mastore
    Participant

    I’ll give it a try a bit later, and let you know by tomorrow.

    in reply to: Choppy sound in Daggerfall #7639
    Mastore
    Participant

    It’s so weird. I just tested it in both screen mirroring and DeX, with almost no choppy sound at all, but when I try again on just the phone the sound is choppy again? I just don’t get it…

    in reply to: Choppy sound in Daggerfall #7636
    Mastore
    Participant

    Exynos version.

    I haven’t tried that actually, I’ll try it and let you know.

    in reply to: Choppy sound in Daggerfall #7634
    Mastore
    Participant

    Exynos s10+. I see no option anymore to add or remove apps to and from the Game Booster/Launcher, but that may just have been moved. It seems to be already added though, since I can adjust game settings. It’s already set to performance mode, so I don’t think that’s the issue. Like I said, it’s only in Daggerfall for some reason… Extremely odd.

    in reply to: Choppy sound in Daggerfall #7632
    Mastore
    Participant

    A restart doesn’t help, unfortunately. Come to think of it, it’s been like this ever since I got this phone back in October. It was fine on my S9+. Unfortunately, my old phone was stolen, so I can’t test it.
    It’s also so weird that it seems to exclusively be an issue in Daggerfall…

    in reply to: Elite 2 & 3 #7155
    Mastore
    Participant

    Great, thanks for sharing! I’ll look forward to testing it! ?

    in reply to: Benchmark #7091
    Mastore
    Participant

    Yeah, that makes sense. I’ve had as low as 740 once, but now 820 is the average. Quite annoying, to be honest. Maybe I’ll root my phone once the warranty expires, so I can get some better performance from it, like I used to do with my Galaxy S5. Thanks for your reply!

    in reply to: Benchmark #7085
    Mastore
    Participant

    I’d love to know how you get 680 realtics with the Samsung Galaxy S9+ with Exynos. I have the exact same phone with no root or tweaks, and I can only get around 795 realtics…

    in reply to: Physical mouse on Samsung DeX #5933
    Mastore
    Participant

    Ok, that sounds promising. 🙂

    Take your time and enjoy your feast! It’s not so urgent that you need to hurry with it. 🙂

    Please, let me know if I can help you in any way.

    in reply to: Physical mouse on Samsung DeX #5931
    Mastore
    Participant

    Yes, I think you are right.

    Just to clarify: What I mean by click and hold is that, when using absolute mouse, in order to move the game’s mouse pointer around the screen (similar to how it acts with relative mouse), I have to click and hold the mouse button, but this unfortunately also results in a mouse click being registered. Does that make sense? It’s kind of hard to explain exactly.

    I am on stock rom, by the way.

Viewing 12 posts - 1 through 12 (of 12 total)