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frederikParticipant
I think it could be something with read/write permissions which were changed in Oreo 8. See here: https://stackoverflow.com/questions/55687903/file-read-and-write-in-android-8-1-and-above
?frederikParticipantHi, yes, all of my games are stored on SD card which is formatted as portable. And yes, I granted permissions to the Magic DOSBox to be able to access the game folder on SD card in the global settings. If I did not do this, I think I cannot even start the game from SD card. I am able to run the game, but as I mentioned only if the game wants to store some file in its folder on SD card and again recover the file from the folder, it fails with “The read file is corrupted” message and the game crashes. All games are affected. I originally thought that maybe new Android version would fix it, but I see that Magic DOSbox problem with the SD card handling in every Android version since Oreo on my hardware (2 of my tablets).
frederikParticipantHi, thanks for a quick respond. I mean the procedure saving/loading in game doesn’t work without problems since Oreo 8.1 (a lot of DOS games offer saving/loading possibility). The problem is that loading the saved game back throws an error that the file is corrupted, or cannot be read. I know that Magic DOSBox offers also “Save State” option, but this is something else.
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