Bluetooth mouse in Frontier First Encounters

Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
    Posts
  • #8578
    Arioch
    Participant

    Hi,
    the issue I’m having is with the mouse buttons – to control the spaceship direction in the game, you have to hold down the RMB and move the mouse. To fire the weapons, you have to press the LMB while holding the RMB.

    The problem is that when clicking LMB with RMB held, it’s like RMB has been clicked & released. So even though I have RMB still held, I cannot direct my ship until I have released RMB and re-pressed it. This is a problem during combat in the game!

    Is there a setting I’m missing somewhere in Magic DOSbox? The mouse works as it should with desktop DOSbox in the game.

    Any help or pointers will be appreciated!

    #8579
    admin
    Keymaster

    Hi,

    google implemented in android mouse support a bit weird. Read this

    #8580
    Arioch
    Participant

    Hi, I’ve had a read of the linked info but I couldn’t see anything about the mouse buttons. I’m using Android 9.1.0 so I should have full physical mouse functionality, unless I’m not reading it correctly?

    If the issue is not due to Magic DOSbox then sorry for the post and thanks for the reply.

    #8581
    admin
    Keymaster

    Do you see double cursor? Try wheel up or down on mouse (one direction enables full mouse support, other direction displays general settings, i dont remember now what is correct direction)

    or place “special widget” on the screen and configure it to “hide cursor pointer”. Then toggle it with widget

    #8582
    Arioch
    Participant

    I can see the double mouse pointer when using MW Up (and hide it with MW Down) – my problem is that pressing the Left mouse button “cancels” the Right mouse button when I have the Right mouse button already held.

    When I start the game up I use Mouse Wheel Down to just have the in-game cursor – everything works as it should in the game (holding RMB to move the ship) until pressing the Left Mouse – the combo of LMB + RMB fires the lasers as it should but then it’s like I don’t have the RMB held even though I do. In-game, it means my ship stops moving every time I fire the lasers – I have to release the RMB and press it again. Makes tracking targets and firing a bit frustrating 🙂

    #8583
    admin
    Keymaster

    Hm, ok, i’ll do tests tomorrow and let you know. It sounds weird, I am at 99% sure that handling mouse is correct in source codes. I will test it. Can you send me email at magicbox@imejl.sk?

    #8584
    Arioch
    Participant

    Sure thing, thanks for looking into it.

    I’ve just done a further test – holding RMB + LMB together fires lasers and allows me to move the ship (expected and correct behaviour) – releasing LMB but keeping RMB held causes the in-game cursor to reappear (as if RMB was not pressed, so ship movement isn’t controlled) – pressing LMB again causes the ship to fire lasers and move again (so correctly behaving LMB + RMB together).

    I’ll send you an email now.

    #8588
    admin
    Keymaster

    Thank you, fixed. Patch will be released in next version

Viewing 8 posts - 1 through 8 (of 8 total)
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