29. May 2017 at 17:42
#4511

Keymaster
Why not? That would be the easiest way.
And zoom point & size would be defined by the pre-selected zoom area. So if you draw a zoom box around the four sliders, they will be zoomed to fullscreen when you tap the widget. If you draw another one e.g. around the much larger game window, the zoom will be much less pronounced.
You know, I’m thinking of something similar to the custom mouse pointer area feature.