Forum Replies Created
6. January 2021 at 15:45 in reply to: DOSBox-X builds #8553
@admin maybe not porting dosbox-x to android on your own and use magic frontend, but help the guys making their own android build… and see how it would evolve? maybe some kind of cooperation could be happen29. December 2020 at 15:05 in reply to: DOSBox-X builds #8534
it could help with this http://magicbox.imejl.sk/forums/topic/play-games-larger-than-2gb-in-win95/ since it support
“Support for long filenames and FAT32 disk images (DOS 7+ features)”
here are some cool features of DOSBox-X that is still really active in development.
Also since modern phones are powerfull, maybe a 3dfx voodoo emulation could be used in software? I would test that out if possible.
Notable features in DOSBox-X
Although based on the DOSBox project, DOSBox-X is now a separate project because both have their own separate schedules and development priorities. For example, the main focus of DOSBox is for running DOS games whereas DOSBox-X goes way beyond this. At this time DOSBox-X already has a great number of features that do not exist in DOSBox. Examples of such features include:
GUI menu bar and built-in graphical configuration tool
Save and load state support (with up to 100 save slots)
Japanese NEC PC-98 mode emulation
Better compatibility with DOS applications
Support for more DOS commands and built-in external tools
Support for CPU types like Pentium Pro and MMX instructions
Support for IDE interfaces and improved Windows 3.x/9x emulation
Support for long filenames and FAT32 disk images (DOS 7+ features)
Support for TrueType font (TTF) output for text-mode DOS programs
Support for printing features, either to a real or to a virtual printer
Support for 3dfx Voodoo chip and Glide emulation (including Glide wrapper)
Support for cue sheets with FLAC, MP3, WAV, OGG Vorbis and Opus CD-DA tracks
Support for FluidSynth MIDI synthesizer and Innovation SSI-2001 emulation
Support for NE2000 Ethernet for networking and modem phone book mapping
Support for features such as V-Sync, overscan border and stereo swapping
Plus many more..
While the great majority of features in DOSBox-X are cross-platform, DOSBox-X does also have several notable platform-dependent features, such as support for automatic drive mounting, Direct3D output and starting programs to run on the host (-winrun) on the Windows platform. These features cannot be easily ported to other platforms. More information about DOSBox-X’s features can be found in DOSBox-X’s Feature Highlights page in the DOSBox-X Wiki.
DOSBox-X officially supports both SDL 1.2 and SDL 2.0; both 32-bit and 64-bit builds are also supported.29. October 2020 at 5:30 in reply to: Android Q and big changes to storing games #8422
Maybe you can make a button in app, that create a folder called “Magic Dosbox” in the “Downloads” location. Then copy or move the content, that needs to be backuped. So one have to press the button before uninstalling the app.
I had the galaxy Note 8 before (SM-N9500) with the Snapdragon 835 chipset and now (SM-N9860) with 865+, both were bought from china, because i knew it has an open bootloader and is easy to root, for the Note 8 it took some time till root was working and for Note 20 it is really easy now. Check the OEM Unlock in dev options, flash TWRP, format Data partition, flash Encryption disabler and flash Magisk, really easy. Using “Performance Tweaker” app to change governor to performance. Thanks for the update.
Tested with performance governor and have best result 409 and average is around 410 thats amazing
yea looking here https://sites.google.com/site/dosboxturbo/performance it is compareable to i7 lol
I will root it and see if i can set the governor to performance
Edit: i have recorded the bench 3 times https://youtu.be/FBZhNqtGeRg it is slower because of recording
Galaxy Note 20 Ultra SM-N9860 Snapdragon 865+ stock, best score was 420 realtics, average is around 450.
btw if you add the benchmark to Samsung’s Game Launcher you can speed it up with the stock governor it wen from
interactive governor = ~870 –> ~810 with added to Game Launcher
performance governor = ~690 –> ~690 with added to Game Launcher
Ah GLTools i have read about it yesterday, but thought it was only usefull for GPU and not CPU. I am on stock kernel too right now but want to test a custom kernel out when it will be available because i need to set SELinux to permissive and test sixaxis controller app out, heard it can work when SELinux is set to permissive.
Ok now im done with those benchmarks for my device Galaxy Note 8 SM-N9500 Qualcomm Snapdragon 835 🙂
interactive governor = ~1000
performance governor = ~800
interactive governor = ~850
performance governor = ~720
interactive governor = ~870
performance governor = ~690
Edit: Btw Alex what app did you used to change the cpu profile to 1 core?
Galaxy Note 8 (N9500) (Qualcomm 835)
normal mode (interactive governor) = ~1000
performance mode (performance governor) = ~800
I have just checked with my Note 8 (N9500) and Android 8 i get better results, the old report was with Android 7.1.1
those are new results
Galaxy Note 8 (N9500) (Qualcomm 835) (Android 8)
normal mode (interactive governor) = ~850
performance mode (performance governor) = ~720
I will get Android 9 in a few weeks and will redo those bench and see if it improve again…
I have tested on my wifes Galaxy S9+ (G965F) (Exynos 9810)(Android 9) and get only
normal mode (interactive governor) ~800
Wow, what changes did you made? And What SoC version S9+ do you have? I could check on my wifes S9+ (Exynos)..
I would like to see the Snapdragon 855 in the list..
Oh nice thanks, didnt know you want to fix this 🙂
Thats not correct, DOS (DOSBox, Magic Dosbox) and up to Windows 95A out of the box, support only FAT16 which is max 2GB and windows 95B / 95C support FAT32 which support in theory up to 2 terrabyte. The Baldurs Gate DVD i have is over 4gb and the full installation is over 2gb that is the reason i tried the method out. Its not that important for me but i wanted to see where the limits are.