ricciomt

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Viewing 14 posts - 1 through 14 (of 14 total)
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  • in reply to: Help a noob out #8043
    ricciomt
    Participant

    I have a random question, actually, but this is about how this thing works on a Chromebook, which is, I assume, not part of the design. I clicked the Create Desktop Shortcut button, which didn’t seem to do anything, because of course Chromebook doesn’t have a desktop. I did notice it seemed to send the shortcut to the context menu:

    Screenshot-2020-06-27-at-1-13-03-PM

    Any theories on what is happening here? I had hoped there would be to make a shortcut into the launcher, which in Chromebook is the equivalent of the app drawer.

    Another thing I’ve noticed is, when I go into the advanced settings to change the cycles, it seems to have a hard time launching the game from the path? Is this intentional for some reason? As in, instead of launching the game it takes me to the right directory and then I type in the name of the .exe file, which is not a huge deal it just seemed odd.

    in reply to: Help a noob out #8024
    ricciomt
    Participant

    Just want to say thanks for all your guys help.

    in reply to: Help a noob out #8016
    ricciomt
    Participant

    This is probably a futile question, but since I’m already using the mouse and keyboard on a Chromebooksis it possible to map mouse touches to keyboard buttons using the widgets, instead of the other way around? As in I press the keyboard button and the mouse touches the screen in a spot, instead of touching the screen to make it press a keyboard button? Or maybe I’m not understanding what the widgets do.

    in reply to: Help a noob out #8014
    ricciomt
    Participant

    My mind kept reading it as uninstall not uinstall. ?

    in reply to: Help a noob out #8012
    ricciomt
    Participant

    Aha! That seems to have done it, I was running install1.EXE not uinstall.EXE

    in reply to: Help a noob out #8006
    ricciomt
    Participant

    I seem to have gotten Sid Meiers Pirates to work following a similar set of steps, including working audio.

    in reply to: Help a noob out #8005
    ricciomt
    Participant

    When I try to run the install file it gives me the sound card options but then throws an error: Expanded Memory Not detected.

    in reply to: Help a noob out #8004
    ricciomt
    Participant

    Here’s what I get:
    UWSound
    Configures Underworld for non default soundcards

    You do not currently have any sound devices installed
    If you wish to add sound devices run Install

    If I just run uw.exe it seems to launch but with no audio.

    in reply to: Help a noob out #8003
    ricciomt
    Participant

    Thanks everybody, I will try this out tonight.

    in reply to: Help a noob out #7999
    ricciomt
    Participant

    I guess what I’m asking, are some of these Gog games packaged as such that running them out of this kind of emulator even possible?

    in reply to: Help a noob out #7998
    ricciomt
    Participant

    Thanks so much, fiddling with the sound card seems to have gotten most of the games running. Is there a way to help with chunkiness of the mouse movement? I turned mouse sensitivity way up and put on absolute mouse, I don’t know if there’s other settings that would help with that?

    The last two games I’m trying to get to work are Sid Meier’s pirates gold and ultima underworld.

    Honestly, the problem with both of these is looking through the install folders from gog, I literally don’t know what executable I’m supposed to launch. Is there a way to easily deduce that?

    in reply to: Help a noob out #7995
    ricciomt
    Participant

    Now it won’t even mount the right directory?

    in reply to: Help a noob out #7994
    ricciomt
    Participant

    I tried just copying that setting to the bottom of the config file and it didn’t do anything.

    in reply to: Help a noob out #7993
    ricciomt
    Participant

    I seem to have gotten sword of the samurai to work! I am still looking at Colonization. Right now, the config is on default settings.

    The DOSbox I was using before only showed like two settings:
    [sdl]
    output=opengl

    To get the game to work I just had to put a # in front of the output line to turn off opengl and it seemed to load. What is the equivalent of that in this program?

Viewing 14 posts - 1 through 14 (of 14 total)