The Game Foxx

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Viewing 14 posts - 16 through 29 (of 29 total)
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  • in reply to: Dukes caribbean runtime error #5132
    The Game Foxx
    Participant

    Ok i attempted a fresh install from main storage, and i get runtime error 003 at 0000:0C88. So it doesnt seem like sd storage is the problem? Idk im certainly no programmer but i am happy to help bugtest!

    in reply to: Dukes caribbean runtime error #5126
    The Game Foxx
    Participant

    I stored them on the sd card, and the pc version i was using was 4063. Do either of those factors make a difference? I thought i set magicbox to have sd card permissions…

    in reply to: Dukes caribbean runtime error #5124
    The Game Foxx
    Participant

    Ok i am reporting back. Apparently running dukes carribean creates new files that magicdosbox isnt doing in the process. but running the latest svn of regular dosbox on pc does create those files. i found this by digging through the vogon forum. i simply experimented on regular pc dosbox, got the files, and copied them over. i have no idea what difference that makes, but it worked! another duke expansion successfully installed on magicdoxbox! and legally too, no downloading of roms. idk why but i find that especially satesfying, when you take a game you legally bought for pc, and get it running on hardware that didnt even exist at its time of creation.

    in reply to: Dukes caribbean runtime error #5109
    The Game Foxx
    Participant

    Maybe atomic edition works diffently? I havent had a chance to try to install it on dosbox on pc, but ill see what happens when i get the chance later

    in reply to: Dukes caribbean runtime error #5107
    The Game Foxx
    Participant

    Looks like that threatdis linking back to the vogon thread with the fix, ill have to tinker with it at my computer and see what happens.

    in reply to: Dukes caribbean runtime error #5106
    The Game Foxx
    Participant

    1.5, i got it on gog before it was pulled

    in reply to: Dukes caribbean runtime error #5104
    The Game Foxx
    Participant

    Ok nevermind, the patch doesnt work…

    in reply to: Dukes caribbean runtime error #5103
    The Game Foxx
    Participant

    Ill have to check that out later. Maybe the patch running in svn can do it? Ill post later with results

    in reply to: Dukes caribbean runtime error #5101
    The Game Foxx
    Participant

    Is there any way to get past it? Dos is a lot more confusing than i would have guessed.

    in reply to: Dukes caribbean runtime error #5099
    The Game Foxx
    Participant

    I had tried using svn core, it gives me runtime error 002 at 0000:0060. What do runtime errors mean anyway?

    in reply to: Dukes caribbean runtime error #5093
    The Game Foxx
    Participant

    Ok so i attempted to run the game via svn core, i read that may help, and now i get a different runtime error. 002 at 0000:0060. i have no idea what runtime errors mean, anyone here who does?

    in reply to: L2/R2 Not Mappable #5071
    The Game Foxx
    Participant

    This will be a nice addition, especially if i can get dosbox running on my mvidia shield. I havent tried yet but with that extra input available it should make mapping more complex games much more intuitive

    in reply to: L2/R2 Not Mappable #5065
    The Game Foxx
    Participant

    I have the same issue. Many android apps dont know how to recognise an analog trigger input. I was setting up my moga cotroller to use in duke nukem 3d and the same thing happens to me.

    in reply to: Duke nukem 3d too slow #5062
    The Game Foxx
    Participant

    Yahoo! I set the resolution to 640×480 but that didnt help, but 320×200 did the trick! The game runs at a proper speed. I do have a snapdragon processor so that might have been the issue. My phone can emulate dreamcast games so i didnt imagine dos would give me trouble. At any rate thank you so much! Im gonna get the donator version for sure now, hopefully i can get blood and dungeon keeper working as well.

    A+ help, thank you!

Viewing 14 posts - 16 through 29 (of 29 total)