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Ok i attempted a fresh install from main storage, and i get runtime error 003 at 0000:0C88. So it doesnt seem like sd storage is the problem? Idk im certainly no programmer but i am happy to help bugtest!
I stored them on the sd card, and the pc version i was using was 4063. Do either of those factors make a difference? I thought i set magicbox to have sd card permissions…
Ok i am reporting back. Apparently running dukes carribean creates new files that magicdosbox isnt doing in the process. but running the latest svn of regular dosbox on pc does create those files. i found this by digging through the vogon forum. i simply experimented on regular pc dosbox, got the files, and copied them over. i have no idea what difference that makes, but it worked! another duke expansion successfully installed on magicdoxbox! and legally too, no downloading of roms. idk why but i find that especially satesfying, when you take a game you legally bought for pc, and get it running on hardware that didnt even exist at its time of creation.
Maybe atomic edition works diffently? I havent had a chance to try to install it on dosbox on pc, but ill see what happens when i get the chance later
Looks like that threatdis linking back to the vogon thread with the fix, ill have to tinker with it at my computer and see what happens.
1.5, i got it on gog before it was pulled
Ok nevermind, the patch doesnt work…
Ill have to check that out later. Maybe the patch running in svn can do it? Ill post later with results
Is there any way to get past it? Dos is a lot more confusing than i would have guessed.
I had tried using svn core, it gives me runtime error 002 at 0000:0060. What do runtime errors mean anyway?
Ok so i attempted to run the game via svn core, i read that may help, and now i get a different runtime error. 002 at 0000:0060. i have no idea what runtime errors mean, anyone here who does?
This will be a nice addition, especially if i can get dosbox running on my mvidia shield. I havent tried yet but with that extra input available it should make mapping more complex games much more intuitive
I have the same issue. Many android apps dont know how to recognise an analog trigger input. I was setting up my moga cotroller to use in duke nukem 3d and the same thing happens to me.
Yahoo! I set the resolution to 640×480 but that didnt help, but 320×200 did the trick! The game runs at a proper speed. I do have a snapdragon processor so that might have been the issue. My phone can emulate dreamcast games so i didnt imagine dos would give me trouble. At any rate thank you so much! Im gonna get the donator version for sure now, hopefully i can get blood and dungeon keeper working as well.
A+ help, thank you!