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Viewing 6 posts - 31 through 36 (of 36 total)
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  • in reply to: Touch position widget #9420

    No I hadn’t thought of that being a game issue I’ll try it on dark forces and see how it does.

    in reply to: Touch position widget #9415

    Ya I’ll try that to..

    Write now im just doing like pop up the keyboard to see how things act..

    unfortunately that Target issue is a huge pain, it never seems to work the same way twice, in a deadly strike action.

    yesterday i set one up with over 3000ms in between each action, it didn’t work..

    funny part is the DS targets I have that work I copy over to the nee layer and they worj perfect, eveb thoughbon the new layer It’s set the same exact way..

    in reply to: Touch position widget #9413

    Oh Ya I know I’ve been using Magic Dosbox on and off for YEARS, I had Daggerfall Fully touch screen back in the day..

    And ya I’m liking pixel trap, I was just playing around with it again, Backed up cause I know I’m gonns mess something up..

    And ya, Im trying that now.

    I made a ‘PT’ layer, And have pixel trap execute a Deadly Strike named ‘PTS” in the’ PT’ layer..

    What I’m attempting now, is basically to be able to use the ‘PT’ layer,to call multiple Deadly strikes in that layer, by what the pixel trap detects..

    Example :

    When I’m in The Fast travel map with the begin exit choice, pixel trap will execute the deadly strike widget for the layer switch for either choice..

    But theb in the same PT layer, say I go to save game section.

    I want to use the same PT layer to execute another Deadly Strike widget to select a save location..

    Which as far as I can tell wont work unless I create a whole new layer to get touch location and take the action needed.. Which would be totally different from the Fast map begin exit option.

    Am I seeing that correctly?


    Ok I think I see what you mean, use the deadly strike for each different screen, I was stuck in the layers, I dont necessarily need the layers just the actions of each Deadly Strike.

    gotta go to work, play with it more later, lol

    in reply to: Touch position widget #9411

    Ya, my issue is, for example the ‘Fast Travel’ Map, I have a special layer to navigate and select options and I disappear the actual game layer…

    So if you decide to travel another window pops up and asks begin travel or exit, well if they begin travel it loads the location and puts you back in the game, so I needed a trigger for the begin option, to disappear the Fmap layer and bring back the game map layer.

    So basically I had to have an invisible widgets sitting in the middle if the map..

    And ya, after I posted I played with Pixel Capture, and, eventually I figured it out.

    One suggestion on that, lets us do more widgets with that option. Like ‘Deadly Strike’.

    Reason being, my solution was to create a new layer, assign it an invisible and undectable widget in that new layer, and use Pixel Capture to do the needed layer switch..

    Now, while that solution works that’s going to end up being a WHOLE BUNCH of layers, and widgets just for a simple begin or exit option..

    Unless you can suggest a more efficient way that I’m not thinking of.. Keep in mind I’m considering actually starting over, the pixel capture being a strong influence on the new layers.

    And I’ll check the deadly strike to deadly strike, I haven’t tried that.


    in reply to: Target Trouble #9405

    Ahh, ok, forgot thats a thing now…lol


    in reply to: Target Trouble #9403

    I threw a couple more click/moves in and it worked for me too. Thanks



    As mentioned, I went back in to continue my work, and it stopped working, lol.

    so i did this and its working.

    Ok dunno how to attach screenshot here so:

    Absolute Mouse
    Mouse Claws: left
    Relative Mouse

Viewing 6 posts - 31 through 36 (of 36 total)