Forum Replies Created
Wow, I can tell that this brings back some painful memories. Honestly, a few of the ways would be make numerous button combos work. Create a forward button widget with a shift key widget on the top left and/or a Ctrl widget(sneak) key on the top right. Allowing people to choose in the moment exactly how they would like to proceed.
Or how about taking two buttons you use constantly and have them connected somewhere. This would turn the only two buttons into a combo. I’m sure other people have their own ideas, but the more features/options you give users, the better.
In fact, why not create a beta/experimental build for people to test these things out?
I was thinking…what if you were able to combine widgets that are stacked on top of each other? Kind of like a Deadly Strike, but both of the widgets activate if you press on top of the both of them at the same time? So say you create a large widget for the up arrow and on the sides of it you have a left arrow widget and a right arrow widget. When you press only the up arrow, the up arrow fires, when you press the spot where the up arrow and the left arrow widget combines, you move up and left at the same time.
I’m just trying to think of methods to make movement in games smoother. Possibly make this a toggle in the widget or in general.
Would it be possible to put Magic DOSBox on Amazon? It has it’s own app store.16. August 2017 at 18:46 in reply to: Deadzone for Master of Puppets? Bag for Telescopes widgets? Turnable widgets? #4793
One of the simplest would be for long images to be used at the bottom of the screen. A single image with that functionality would be very useful.
Edit: Also, an image only needs to be made once across the board. A sword image could be fit on the bottom of the screen or on the side, a single arrow could point in all directions, you could even link them to a Deadly Strike or something to that effect. When you press the button, the image flips so a player knows it’s been pressed.16. August 2017 at 2:51 in reply to: Deadzone for Master of Puppets? Bag for Telescopes widgets? Turnable widgets? #4788
Alright. Then how about images? Is there a possibility to configure the image, like mirroring, flipping, upside-down, etc. inside a widget? This would mean an arrow in one direction could be switched to any other direction.
Actually, the best method I’ve found with this is.
Do not use the “uw.bat”, you want to use the “uw.exe”. You have to go into the UW directory twice. “Ultima Underworld/UW/UW/uw.exe” and then use the “Ultima Underworld/UW/UW/uinstall.exe” for sound.
Also for ANY GOG game, ALWAYS use the “.inst” file and NOT the “.gog” file when using the CD. Bizarre, but I’ve had NO issues with this method.
Edit: Oh yeah, UW1 doesn’t need a CD. So don’t worry about it. the UW.exe will get you playing in no time.12. August 2017 at 19:11 in reply to: Deadzone for Master of Puppets? Bag for Telescopes widgets? Turnable widgets? #4781
Yes, adding the zoom widget into a bag, I’ve tried to add the Telescope into a bag and it doesn’t work. Not sure if I did it correctly or if it just hasn’t been implemented.
Widgets other than a rectangle would be great, why not create them as polygons with the ability to remove/add edges/angles? So from a rectangle I could create a triangle by removing one of the edges or create other shapes as well.
Just any kind of FPS game could benefit from this. Lots of games have walk, run, and sometimes sneak keys that you can just use to simply remove a few button presses from your controls. Yeah, the left joystick having this implemented would be quite helpful.
Sorry about that. I’ve sent you an email and I’m going to begin testing games like Fallout 1 and others today.
Just so you know, my Nvidia Shield Portable has been rooted and is using the SetCPU app to make the CPU run at a faster rate, so my Portable is a bit faster than a stock one. That said, a number of games I’ve used have been working quite well and I haven’t had many issues with slowdown.
Also, I’ve been looking at the new version 24 that you were asking if people wanted to test with new keypresses and the like. Would love to give that a try if you’re willing.
I’ve tried a few different games such as Daggerfall, Blood, Duke Nukem 3D, and The Last Express. They are working rather well with not very much slowdown, but I have only played them each for a short time, so I would need to play them a bit more to give you an accurate description of their performance. Any game in mind I should test out?
Great, I’ll let you get to it! Sounds like it’s going to get even better! You’ve definitely got a fan here!
Great, can’t wait to see where you go with Magic DOSBox. I’ve been able to setup and play games in about a couple of minutes with Magic DOSBox as compared to the other DOSBox emulators out there and you can save everything that you’ve done as well.
Another thing that you could think about might be the saving and loading of Key/Mouse presses for games. I’ve come up with a pretty solid and simple method of setting up my physical controls for each game on my Nvidia Shield Portable, but setting them up again and again can get a little tiresome. Creating a few different custom/user-made controls schemes that we can switch between on the fly would help quite a bit. Just my two cents.
Anyway, keep up the great work, can’t wait to see what comes up next for Magic DOSBox!
Sounds good, I’m also looking forward to the L2 and R2 being mappable in the next update as well. The more buttons that can be mapped the better!
Also, how about creating a feature for Expert Mode that allows us to switch between “Default”, “User Created”, and “MagicDOSBox Created” DOSBox configs? This way we can have the default DOSBox when needed, then switch to our own created DOSBox configs, and then to the MagicDOSBox config to see what the program is doing?
Ah, the device I use is an Nvidia Shield Portable. The library is “ARM-V7 lib”. Any game that you can get up and running should work for this. I would recommend a simple to setup game such as Blood or Duke Nukem 3D.