Arioch

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Viewing 6 posts - 1 through 6 (of 6 total)
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  • in reply to: Suggestion: Reset looper if another button is pressed #8875
    Arioch
    Participant

    Awesome news! I will keep an eye out for the next version release 🙂

    in reply to: X-Wing/Tie Fighter loopers on Bluetooth controller #8862
    Arioch
    Participant
    in reply to: Bluetooth mouse in Frontier First Encounters #8584
    Arioch
    Participant

    Sure thing, thanks for looking into it.

    I’ve just done a further test – holding RMB + LMB together fires lasers and allows me to move the ship (expected and correct behaviour) – releasing LMB but keeping RMB held causes the in-game cursor to reappear (as if RMB was not pressed, so ship movement isn’t controlled) – pressing LMB again causes the ship to fire lasers and move again (so correctly behaving LMB + RMB together).

    I’ll send you an email now.

    in reply to: Bluetooth mouse in Frontier First Encounters #8582
    Arioch
    Participant

    I can see the double mouse pointer when using MW Up (and hide it with MW Down) – my problem is that pressing the Left mouse button “cancels” the Right mouse button when I have the Right mouse button already held.

    When I start the game up I use Mouse Wheel Down to just have the in-game cursor – everything works as it should in the game (holding RMB to move the ship) until pressing the Left Mouse – the combo of LMB + RMB fires the lasers as it should but then it’s like I don’t have the RMB held even though I do. In-game, it means my ship stops moving every time I fire the lasers – I have to release the RMB and press it again. Makes tracking targets and firing a bit frustrating 🙂

    in reply to: Bluetooth mouse in Frontier First Encounters #8580
    Arioch
    Participant

    Hi, I’ve had a read of the linked info but I couldn’t see anything about the mouse buttons. I’m using Android 9.1.0 so I should have full physical mouse functionality, unless I’m not reading it correctly?

    If the issue is not due to Magic DOSbox then sorry for the post and thanks for the reply.

    in reply to: Frontier First Encounters flickering #8497
    Arioch
    Participant

    Thanks for the reply and help – I’ve replaced “svga_s3” with “vgaonly” and the flickering is gone, and I don’t need to mess with the vmemsize options.

Viewing 6 posts - 1 through 6 (of 6 total)