Al ex

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Viewing 15 posts - 16 through 30 (of 1,064 total)
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  • in reply to: Marble Madness with gyro #10422
    Al ex
    Keymaster

    Just did some quick testing, and got it to work. Fine tuning will be a challenge though, for such an ancient game. 😉
    Anyway, make sure you enable joystick in the game profile (under “Edit”, where you also select Dosbox core, memory sound etc.). Tap “native 2axis joystick emulation”, then tick both “Enable” and “Timed”. And make sure to run the game at very low cycle settings (around 1000), it will start misbehaving at higher speeds.

    in reply to: Unable to run Street Rod due to the loading issue #10415
    Al ex
    Keymaster

    Might be an issue with the obnoxious Google file access restrictions. Do you run the game from internal storage or from an SD card?

    in reply to: Benchmark #10399
    Al ex
    Keymaster

    Oof, 349 is insane! What’s that, Pentium 400 speed?

    in reply to: Benchmark #10397
    Al ex
    Keymaster

    Well, I’m blaming Samsung. They have full control over cpu / gpu governor and clock settings (which they profoundly messed up in the past). It’s just a sleeker, more casual-user-(read: idiot)-friendly UI that prevents any real proper of tweaking. I’m not an “everything was better in the old days” guy, but in the case of Android, it really was. That sweet time period around 2012-2016, when you could root the crap out of devices, and apply automatic cpu core and clock adjustments on a per-app basis, that was great. There was a great tool, can’t remember it’s name, that let you configure all sorts of stuff.
    For example, as soon as I launched Magic Dosbox on my Note 4, my tweaks would shut down cores 2&3 completely, downclock core 4 to 800 MHz to handle light background load, and lock the first core to max clocks. The Snapdragon 805 was notorious for overheating and downthrottling, and the Note 4 usually scored around 2000 realtics in the benchmark, before it started to overheat (90+°C), and thermal throttle, rendering the device useless. With my extra tweaks, I could push it to 1370 realtics, with temperatures around 65-70°C, and no thermal throttling at all.
    But hey, thank you, Google & Samsung, for taking away all these possibilies for no real reason at all.
    /rant off 😉

    Al ex
    Keymaster

    Can’t work, because the free version doesn’t support most of the features of the paid version. So naturally, if you copy a complex layout over to the free version, it’ll crash.

    in reply to: Benchmark #10392
    Al ex
    Keymaster

    Nice boost to performance, I have to say. Getting 459 instead of 570 on an A52s now. I think I’ll also re-bench my old S9+.
    *Edit* yes, S9+ is now around 720 instead of 891.

    in reply to: Benchmark #10385
    Al ex
    Keymaster

    That was possible in Samsung’s old game tools, which were great. Then they replaced it with the bs app we’re stuck with now. I think it only adds games that have been installed through Google Play, or the Samsung store. 😐

    in reply to: Benchmark #10331
    Al ex
    Keymaster

    Added, thanks! 🙏 I took the cpu specs from GSMArena, is that the correct one (Snapdragon 480 5G)?

    in reply to: Daggerfall #10310
    Al ex
    Keymaster

    It’s actually very easy. All you have to do is tap the orange “+” icon on the left of the screen, then “import profile”, and select the .mgc file from wherever you’ve stored it on your phone.
    Next, edit the profile so you’re pointing it to the main program and setup .exe files on your phone. Done. 🙂

    in reply to: How To Use .mgc Files #10309
    Al ex
    Keymaster

    No, you import the file as it is.

    in reply to: Dark Sun Problems #10282
    Al ex
    Keymaster

    Mh, I just checked my GoG page, and it should indeed by the standard CD-ROM version. Onle WC4 is the DVD version, I think.
    Launch problems in any game might be related to storage access restrictions implemented by Google with the Android 12/13 updates, so it might be worth running the initial DOSBox setup again.

    Before you do so, and start moving/copying game files all over your phone, you might want to check your mountings, though. I have my game stored on an external sd card, and it’s running fine.

    The game itself as well as the DATA.DAT (the CD-ROM image file from GoG) is in a subfolder called “/Games/PC” on my external sd, which is labelled “0000-0000”. For reference, these are the contents of my expert settings section:

    [dosbox]
    machine=svga_s3
    memsize=32
    vmemsize=4

    [render]
    frameskip=0

    [cpu]
    core=dynamic
    cputype=auto
    cycles=max 105%

    [mixer]
    blocksize=1024
    prebuffer=5
    rate=48000

    [midi]
    mpu401=intelligent
    mididevice=synth
    synth.sample-rate=48000
    synth.gain=2
    midiconfig=/storage/emulated/0/MagicBox/MidiROM/SGM-V2.01.sf2

    [speaker]
    pcspeaker=false
    pcrate=11025
    tandy=off
    disney=false
    [sblaster]
    sbtype=sb16
    sbmixer=false
    oplmode=auto
    oplemu=fast
    oplrate=22050
    [joystick]
    joysticktype=none
    [dos]
    xms=true
    ems=false
    umb=true
    keyboardlayout=auto

    [autoexec]
    @Echo Off
    mount c: /storage/0000-0000/Games/PC
    imgmount d /storage/0000-0000/Games/PC/WC3/DATA.DAT -t iso
    d:
    wc3

    in reply to: Cannot save game in syndicate? #10228
    Al ex
    Keymaster

    It’s available on Google Play as a separate app. Compatibility and the complete Dosbox code are identical, but you get a lot more config options in the full version.

    in reply to: Cannot save game in syndicate? #10226
    Al ex
    Keymaster

    Huh, that’s a weird issue. But glad you could figure it out. 🙂

    in reply to: Cannot save game in syndicate? #10224
    Al ex
    Keymaster

    Usually, you’ll set the folder with your DOS games as root folder in Dosbox. In my case it’s this line (from expert settings, but you can also set it up in the GUI):
    mount c: /storage/0000-0000/Games/PC

    Which means, I have a folder called “Games” on my sd card (/storage/0000-0000), in which I keep several subfolders (C64, Amiga, SNES, PC, etc.). So I mount /Games/PC as drive C in Dosbox. From there, I launch the game like I would do on a real DOS PC:
    cd synd
    main (<- that's the game exe file, I avoid .bat files whenever I can). No matter where you keep your game, the folder containing your "Synd" folder should be mounted as C:, do not mount "Synd" itself as C drive. I hope this makes sense. 😉

    in reply to: Cannot save game in syndicate? #10222
    Al ex
    Keymaster

    Hi, and welcome! 🍻
    I just tried with my own copy of the game, and I can save/load just fine. If you’re running your game from a folder on your SD card (like I do), you’ll probably have to use the “Public storage” option. Google really f***ed up file access in their latest OS versions. 😐
    Also, make sure your game files aren’t set to read-only.

Viewing 15 posts - 16 through 30 (of 1,064 total)