7. April 2018 at 2:26 #5857
How do I test? is it already released?7. April 2018 at 7:09 #5858
I can make beta version next week. I must add your gmail account to testers. But here I must tell, that google requires payment for beta too. It was not before, maybe they have bug. But I can refund you if you will be not satisfied.13. April 2018 at 19:16 #5873EnslavedParticipant
You can strafe and shoot, i made it, see my post above.
Strafe and shoot
Mouselook and shoot
Walk and shoot…
You just had…forget it. I explained everything already.
There was no need to code a new beta, happy you that he’s such a good and potent coder! 🙂13. April 2018 at 20:21 #5874
It was definitely good idea. I implemented features which can help in many situations. Now you can stack widgets on the same place and trigger them all with one touch. I used it in Star Wars : Dark forces. Game is controlled with joystick and mouse, left/right on joystick does turn to left/right, but there is none setup which allows to change turning to strafing. You must press another button and then you strafe. So I placed that button and joystick over self and now it works fine.19. April 2018 at 21:25 #5887
#5873 Not really, you can’t properly play a fps without Beloko’s controls on a touchscreen. I hope this turns out right.19. April 2018 at 21:34 #5888
It will be fine with new version. Of course you need atomic version due inverted mouse aiming and you must use keys for strafing and forward/backward what is not so accurate like movement in ports, but it works perfectly event without that.
Meanwhile I tested games like doom, blood, chasm and now I play skynet. This type of controls is definitely better.20. April 2018 at 22:24 #5889
If you need individual keys to go forward/backward/strafing then you can’t do diagonal movements… this is a big problem with fps.
Unless you can press at the same time forward+left/forward+right/backward+left/backward+right buttons, kind of like the controls for the PSX which had separate buttons but you could press them at the same time:
Im not sure how that would turn out in a touchscreen tho.
Also please include some default profiles so we can select them and start playing and spend as less time as possible tweaking. Like a “fps button layout” profile, another one for RTS..etc.24. April 2018 at 13:53 #5893
About dark forces.. how did you do it? mouse aiming moves the character forward and backward too, that makes the game mostly unplayable with mouse. For strafe left and strafe right you can assign , and . as single keys.24. April 2018 at 14:04 #5894
Yes, thats trick 🙂
Deadly strike has new action “lock y mouse”. This prevents forward/backward
You must do it on button, in game enable it, in menu disable
Then I enabled native 2axis joystick and below virtual joystick I placed button which activates strafing. Joystick is on top with enabled “non blocking” and disabled “deactivate on leave”. Button below has same size like joystick and has disabled “deaaxtivate on leave”
Thid way you trigger joystick and button for strafing at once24. April 2018 at 14:29 #5895
Saw it, got the game working like a modern fps now… so freaking nice man !11. May 2018 at 1:33 #5953
Can you record a video playing? I mean a video of your actual fingers seen with the phone, not an on-screen video, to see how it plays.11. May 2018 at 7:25 #5954
No, this feature is out and works well. Now I work on other things.11. May 2018 at 9:18 #5955
Can confirm… got several fps’s working with mouselook without any problema using playstore version, all build engine games, rise of the triad, dark forces, magicc carpet 2 , alien trilogy…13. May 2018 at 3:09 #5960
Can you record a video playing? one with aiming up/down.7. November 2018 at 4:28 #6390
Can someone make a gameplay video showcasing the new layout?
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