Eye of the Beholder Redesigned Project Thread

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  • #7847
    Hengki Kusuma AdiHengki Kusuma Adi
    Participant

    Getting started with my MGC completely redesigned project covering Eye of the Beholder Trilogy of games to make it more easier to play on Android devices. Note that some of MGC files currently work on may still work-in-progress or some customized widgets maybe broken. Also, MGC files are game-specific, if you use EOB1 MGC on its sequels, it might be totally broken on some parts.

    Eye of the Beholder

    Portrait (v0.90)
    Landscape (WIP)

    Screenshots:
    Title Screen (Introduction can be skipped by simply touch a screen)
    Title Screen (Introduction can be skipped by simply touch a screen)
    Modified Main Menu
    Modified Main Menu
    Character Generation
    Character Generation
    Dungeon (Swipping on black bars switches between normal screen and redesigned mode)
    Dungeon (Swipping on black bars switches between normal screen and redesigned mode)

    #7848
    Al exAl ex
    Keymaster

    Portrait mode? That’s great! 👍
    I’ve been working on something similar for a while, but I somehow made things too complicated, and in the end, it didn’t work at all. 😇

    #7849
    adminadmin
    Keymaster

    Wow! Downloading…

    #7856
    Al exAl ex
    Keymaster

    I gave it a spin, and I must say, this is an incredibly well made layout. It’s working perfectly on my device, absolutely hassle-free. A major improvemt over the original PC controls, and very well playable with one hand. That’s what an Android port of the gane should look like. 🙂👍

    #7857
    Al exAl ex
    Keymaster

    Lol, I do recognize some of the icons, as well as the startup widget. 😁
    A shame that the game only allows for mouse or keyboard input. Having the “manipulate” function available in mouse mode, to easily open doors, press buttons, etc. with a dedicated widget, would be nice.

    But I think your layout is as good as it can possibly get. Swapping between gameplay and character management does also work flawlessly. Was always kinda broken in my layout, until I gave up on it. 🙂

    #7859
    sambojin
    Participant

    I’ll have to check this out. Thought of making one, but am nowhere near as proficient at this sort of stuff as you. But, I know I’m going to learn heaps, as well as be able to play EotB1/2 on my phone this weekend. In easy-to-play portrait mode.

    Thanks for the hard work! 🙂

    #7860
    Al exAl ex
    Keymaster

    Don’t bother. The version I shared here on the forum is the last iteration, I stopped working on it after that. I tried to put in too much stuff, like switching between different types of screens/telescope widgets, and it never really worked.
    Tried something similar with Ultima Underworld, too though. Maybe I should revisit what I created there, UW would make a great portrait mode mobile game, too. 🙂

    #7881
    berndoutberndout
    Participant

    Thats very nice. How to do it? Cut and move the parts if the screen/hud?

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